March 11 Patch: Astrid Gets a Complete Overhaul While Violet Becomes a Burst Damage Monster
The latest balance update brings some of the most impactful changes we've seen in months. This patch doesn't just tweak numbers—it fundamentally reshapes how certain heroes function. Let's break down who's rising, who's falling, and what it means for your ranked grind.
The Big Winners: Heroes Getting Serious Upgrades
Violet – The New Burst Damage Threat
Violet was already a respectable pick, but this patch transforms her into a legitimate carry threat. Based on community feedback from the co-creation poll, the developers have given her a burst damage overhaul that makes her genuinely terrifying in the early-to-mid game.
Here's what changed: Her Skill 2 now marks targets and applies a permanent 10% physical defense reduction for five seconds. This is absolutely huge for sustained fights. More importantly, marked targets take an additional 100+20/level physical damage on every normal attack—and this damage doubles against minions, meaning your wave clear and jungle farming just got significantly better.
The cooldown adjustment on Skill 1 is a bit of a double-edged sword. Yes, it now enters cooldown immediately rather than after an enhanced attack, but Violet's passive now refunds 0.5 seconds whenever she hits non-hero units. Translation? You'll be cycling through enhanced attacks faster than before, especially during wave clear. The 5-second base cooldown (reduced by 0.2 per level) means late game, you're looking at almost permanent enhanced attacks if you're managing your combo properly.
What this means for you: Violet goes from "decent option" to "must-ban in some comps." If you're climbing, learn her now. If you're playing into her, respect the defense shred and don't group carelessly.
Astrid – A Complete Redesign That Changes Everything
Astrid's overhaul is the headline change of this patch, and it's substantial. They didn't just buff her—they completely reimagined her Skill 2: Fearless Charge, turning it into an ember management system that rewards skilled play.
The new mechanic works like this: Astrid dashes and gains ember stacks (maximum 2) that last five seconds. Enhanced normal attacks do different things depending on how many embers you have. With one ember, you charge a target and transfer the ring, dealing damage and applying a slow to the target. You can reactivate to hit them again when they leave the ring's area. With two embers, your next enhanced attack becomes a powerful slash that knocks back enemies and restores your HP—even more if you hit a hero.
This isn't just flashy—it's actually skill-expressive. Juggling embers between enemies, timing transfers, and deciding when to cash in your two-stack combo creates genuine decision-making moments. The armor pierce buff on Skill 1 (from 5%+1/level to a flat 30+6/level) means she scales better into the late game too.
Her ultimate got tweaked as well: the charge time dropped from 1.5 to 1 second, and the invincibility frame now lasts until the ability lands (rather than just during the charge). The trade-off? Life steal on true damage to heroes dropped from 100% to 50%, so you're not healing as absurdly through fights. Overall, Astrid feels more rewarding to pilot and less frustrating to play against.
What this means for you: Astrid has a much higher skill floor and ceiling. Casual players might struggle with the new rotation, but once you master the ember system, she becomes incredibly potent.
Dolia and Mina – Support and Off-role Buffs
Dolia's healing got a quiet but meaningful bump. Her Skill 2 cooldown dropped by one second, and the restoration values increased substantially (from 350+70/level to 400+80/level). If you're running her as a secondary healer or playing her in off-lane, she's more reliably keeping your team alive now.
Mina received the buff many were waiting for. Her Skill 1 damage jumped from 125+40/level to 175+35/level, and the AD scaling increased. While her base level damage per level went down slightly, the absolute damage output is higher, especially when accounting for her max HP scaling boost. This reclaims her threat level as a damage-dealer rather than pigeonholing her as pure support.
Arum's buff (mentioned in the notes as mobility and survivability increases, though details were cut off) suggests she'll have an easier time sticking to targets and surviving skirmishes.
The Losers: Who Got Nerfed?
Moren – Reality Check
Moren was overperforming after previous "feel" optimizations, so the developers reverted him to more balanced numbers. Movement speed dropped from 370 to 360, and his Skill 1 and ultimate both took damage hits. He's still viable, but he's no longer the oppressive damage engine he was. Expect him to see less play in ranked.
Toro – Support Role Adjustment
Toro was too universally good as a support—too tanky, too self-sufficient, too hard to kill even when isolated. His out-of-combat HP regeneration dropped from 2% to 1.4% of max health per second. It sounds small, but it means he can't recover from poke damage as aggressively, making him more vulnerable to sustained harassment and less able to solo-recover between fights.
What This Means for the Meta
This patch shifts the meta toward more skill-expression and punishes teams that rely too heavily on brute-force tankiness.
Violet and
Astrid are your new playmakers—strong enough to dominate ranked but rewarding mechanical skill. Meanwhile,
Moren and
Toro drop slightly, creating openings for alternative picks.
If you're climbing, prioritize mastering
Violet and
Astrid. The patch rewards players who can pilot these updated heroes effectively.
