Patch Notes Summary — March 27, 2026
Hero Balance Changes
Buffed
Nakroth, Judgment's Blade
- Skill 2: Death Sentence — New Effect: If Death Sentence's sweep occurs during the 4th normal attack, the sweep will also trigger the additional effect of that normal attack.
Astrid, The Indomitable
- Main Position: Slayer Lane → Jungler
- Skill 1: Spin Slash
- Base Damage: 200 + 25/Lv + 0.8AD → 300 + 60/Lv + 1.1AD
- Attack Speed Bonus: 15% + 2%/lv → 20% + 4%/lv
- Armor Pierce: 30 + 6/Lv → 50 + 10/Lv
- Skill 2: Fearless Charge
- Restore: 250 + 50/Lv + 15% lost HP → 350 + 70/Lv + 20% lost HP
- New Effect: The Ember Ring does not disappear immediately when the target carrying it dies. The size of the Ember Ring is also slightly reduced while it is on a target.
- New Effect: Restricts the pursuit distance of the second stage of Ember Ring's normal attack to prevent situations where opponents have almost no chance of dodging.
Heino, The Destined
- Skill 1: Pursuing Flash
- Melee Damage: 300 + 60/Lv + 0.6MP → 350 + 70/Lv + 0.65MP
- Restore: 4% Max HP → 5% Max HP
Paine, Soul Elegy
- Skill 2: Elegy
- Passive Restore: 30% of magic damage taken within 5 seconds is converted to HP → 35% of magic damage taken within 3 seconds is converted to HP
Y'bneth, The Old Growth
- Skill 1: Wicked Thorns
- Base Damage: 4% Max HP + 1%/lv + 0.6AD → 5% Max HP + 1%/lv + 0.8AD
- Shield: 6% max HP → 8% max HP
Arduin, The Spirit
- Passive: Bloodlust
- Cooldown: 45 seconds → 25 seconds
Laville, Celestial Light
- Skill 2: Mighty Shield
- Base Shield: 200 + 60/Lv + 0.8AD → 300 + 60/Lv + 1.0AD
- Acceleration Effect: 20% → 40%
Nerfed
Violet, The Pistol Assassin
- Skill 1: Tactical Fire
- Base Damage: 275 + 25/Lv → 225 + 25/Lv
- Cooldown: 5 (-0.2/lv) seconds → 5 seconds
Item Changes
Jungler Items
Kukri
- Removes: +10 Attack Damage
- Passive-Hunter: Deals 45-115 true damage every 0.5 seconds → Deals 50-120 true damage every 0.5 seconds
Monsters' Bane
- Price: 750 → 700
- Unique Passive-Wild: Increases magic power by 3 and max mana by 30. Stacks up to 20 times. → Increases magic power by 4 and cooldown reduction by 0.2%. Stacks up to 15 times.
Gnoll Cleaver
- New: +400 Max HP
- Price: 750 → 700
- Unique Passive-Wild: Increases max HP by 20 and stacks up to 20 times → Increases max HP by 25 and 0.2% cooldown reduction, and stacks up to 15 times
Mr. Stabby
- +20 Attack Damage → +25 Attack Damage
- Price: 750 → 700
- Unique Passive-Wild: Increases attack damage by 1 (stacks up to 20 times) → Increases attack damage by 2 and cooldown reduction by 0.2% (stacks up to 15 times).
Whispering Wind
- +20 Attack Damage → +12% Attack Speed
- Price: 750 → 700
- Unique Passive-Wild: Increases attack speed by 0.8%, stacking up to 20 times → Increases attack speed by 0.8% and physical life steal by 0.2%, stacking up to 15 times.
Loki's Curse
- +140 Magic Power, +10% Cooldown Reduction → +150 Magic Power, +5% Cooldown Reduction, +7% Movement Speed
- Price: 1750 → 2000
- Unique Passive-Wild: Increases magic power by 3 and max mana by 30. Stacks up to 30 times → Increases magic power by 4 and cooldown reduction by 0.2%. Stacks up to 25 times.
Leviathan
- +120 Physical Defense, +600 Max HP → Max HP +1,200, Cooldown Reduction +5%, Movement Speed +6%
- Price: 1750 → 2000
- Recipe: Gnoll Cleaver + Light Armor + Ring of Vitality → Gnoll Cleaver + Greaves of Protection
- Unique Passive-Wild: Increases max HP by 20 and can stack up to 30 times → Increases max HP by 25 and 0.2% cooldown reduction, and can stack up to 25 times
Soulreaver
- +80 Attack Damage, +10% Cooldown Reduction → +90 Attack Damage, +5% Cooldown reduction, +8% Movement Speed
- Price: 1750 → 2000
- Recipe: Mr. Stabby + Chain Hammer + Magic Ring → Mr. Stabby + Cleaving Claymore
- Unique Passive-Wild: Increases attack damage by 1 (stacks up to 30 times) → Increases attack damage by 2 and cooldown reduction by 0.2% (stacks up to 25 times).
Scorching Wind
- +30 Attack Damage, +20% Attack Speed, +10% Life Steal → +30% Attack Speed, +15% Life Steal, +7% Movement Speed
- Price: 1750 → 2000
- Recipe: Whispering Wind + Dagger + Bloodied Club → Whispering Wind + Tempest Blades
- Unique Passive-Wild: Increases attack speed by 0.8%, stacks up to 30 times → Increases attack speed by 0.8% and physical life steal by 0.2%, stacks up to 25 times.
All Jungle Items
- Passive-Modest (New): Damage against lane creeps reduced by 25% during the first 4 minutes.
Support Items
Tier-2 Support Craft
- Passive-Oath (New): Gains 200-410 Max HP
Tier-3 Support Craft
- +5% Movement Speed → +8% Movement Speed
- Price: 1,600 → 1900
- Passive-Oath: Gains 400~820 Max HP
System & Gameplay Changes
Battlefield Adjustment
Season Mode Unlocked
- New season mode activated where disadvantaged teams can trigger special creep waves near the base wall to block enemy advance or counter-attack in side lanes.
- Mechanism: Heroes entering activation circles summon 3 special creeps to advance along corresponding lanes.
- Structure: 2 magic circles per team (Red and Blue). Circles disappear after being triggered once.
New Hero: The Flowborn
Archer Variant
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Passive: Flow of the World — Channel at Altar to gain attack speed and enhance one of four attributes (Stalwart: max HP | Heartbreaker: attack damage | Swift: movement speed | Focus: cooldown reduction). Enhanced normal attack fires piercing arrow with additional physical damage and reduced damage on secondary targets. Consumes 1 stack of Flow.
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Skill 1: Convergence — Gather Flow to deal physical damage, knock back nearby enemies, restore HP, gain 5 stacks of Flow, and halve cooldown of Skill 2 and Ultimate. Nearby allies gain HP restoration and Flow.
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Skill 2: Arrow of No Retreat — Fire giant arrow at target (blockable by heroes), deal physical damage and knock back non-heroes. After firing, dash (can recast within 2 seconds). Second use: +25% damage. Third use: levitate and +50% damage. Consume 4 Flow stacks for additional cast.
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Ultimate: Arrowstorm — Fire 7 rounds of light crossbow bolts at designated area (locks onto targets within range), deal physical damage, gain increased movement speed (recast grants levitation). Consume 5 Flow stacks for additional cast.
Mage Variant
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Passive: Flow of the World — Channel at Altar to gain magic power and enhance one of four attributes (Stalwart: max HP | Puncture: magic pierce | Swift: movement speed | Focus: cooldown reduction). Enhanced normal attack channels to nearby enemies (up to 4) with additional magic damage. Consumes 1 stack of Flow.
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Skill 1: Convergence — Gather Flow, deal magic damage, knock back nearby enemies, gain HP restoration and 5 stacks of Flow, reduce cooldown of Skill 2 and Ultimate by 1/2. Nearby allies gain HP restoration and Flow.
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Skill 2: Stellar Flare — Cast spell in indicated direction. Crystal explodes on hero contact or at range end, deal magic damage and slow. Continuous use within 2 seconds increases effect. Stagnate (second use): +25 range, stun instead of slow. Trap (third use): +50 range, stun instead of slow. Consume 4 Flow stacks for additional cast.
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Ultimate: Endurability — Guide Flow forward into beam that pulls nearby enemies, deal magic damage and slow (1 second duration). Consume 5 Flow stacks for additional cast. Can cast other skills simultaneously during duration.
Customization System
- Customize Flowborn — Players can customize appearance, costume details, and 2D display of the Flowborn hero.
- Customize Piece — Dismantle and reassemble appearance and accessories of Flowborn clothing and 2D profile customs.
- Customize Loading Page — Create custom loading page avatar.
- Customize Loading Animation Display — Work in progress.
- 5-Premade Lobby Loading Screen Showcase — Select custom 5v5 MOBA Day Banner in Team-up Lobby.
- Custom Card Back — Available for any hero without restrictions, accessible via settings button on personal homepage.
Lane Experience Optimization
- Heroes used in multiple positions now displayed in additional position if secondary position appearance rate is lower.
- Improved Position Selection interface now displays most and least popular positions.
Arcade Mode
Carano Chess New Season
- New seasonal theme: Weird Art Festival at Mansa Theater.
- Racial Combination Revamp: New combos—conductor, nocturne, snowflake, troubadour.
- Piece Rework: All pieces dressed in Theater Festival finery.
- Divinity Mechanism (New): Select first talent and begin Divinity quest series for rewards.
- New Talents: Added combination-related talents for expanded lineup options.
- Goodie Bag: Random pieces given at start of 1-1.
- Equipment System Overhaul: Each equipment round gives multiple pieces without requiring choice.
- Low HP Protection Mechanism (New): When HP first falls below 40, grants large amount of gold and equipment.
New Arcade Mode: Enchantress Showdown
- Random Talent Gameplay: Unlock talents gradually to strengthen hero from early to late game.
- Opening Talent: Choose 1 of 3 random primary Talent Glyphs to strengthen basic abilities and seize early laning phase initiative.
- Mid-Game Boost: Unlock Medium Talents at Levels 5 and 10 for significant combat enhancement and new battle effects.
- Late Game Evolution: Unlock advanced Talents at Level 15 for transformative battle capabilities and playstyle reshaping.
- Refreshing Talents: 2 re-roll chances per match. Already-appeared talents cannot be refreshed again.
Bug Fixes and Optimizations
- Fixed Aoi's Skill 2 range malfunction near Azzen'Ka's pillars.
- Improved Bolt Baron's normal attack display logic, now includes energy bar display.
- Fixed Astrid's Ember Ring enhanced normal attack stun affecting towers.
- Fixed Moren's Skill 1 cooldown displaying twice.
- Fixed missing skin tags on loading page.
- Fixed enemy Bolt Baron appearing in downed state when respawning and re-entering vision.
- Fixed game lag when Billow's passive triggered using Endowed Grace skin.
- Fixed Laville's Skill 1 triggering normal attack damage when passive duration nearly expired.