B TIERwarriorSolo LaneMediumPatch 1.61
Airi

Airi

Swift dragon strikes with relentless armor scaling

Win Rate
45.2%
Pick Rate
10.9%
Ban Rate
3.5%
Overview

Strengths & Weaknesses

Strengths

  • +Exceptional mobility with 3 charges of Swift Shadow for repositioning and chasing
  • +Ultimate provides CC immunity, AoE damage, and stun while granting armor scaling on each hit
  • +Passive Dragon Blade reduces skill cooldowns through auto-attacks, enabling aggressive kiting patterns

Weaknesses

  • Below 50% win rate indicates struggle against current meta compositions and itemization
  • Relies on landing skillshots; missed Dragon Shuriken heavily impacts damage output and combo efficiency
  • Limited defensive stats without ultimate up; vulnerable to burst from ranged carries before engaging
Kit

Abilities

Dragon BladeP
PASSIVE

Dragon Blade

การโจมตีปกติแต่ละครั้ง จะลดคูลดาวน์สกิล Dragon Shuriken 1 วินาที

Dragon Shuriken1
SKILL 1

Dragon Shuriken

Airi ปาดาวกระจายใส่เหล่าศัตรูเบื้องหน้า สร้างความเสียหายกายภาพ

Swift Shadow2
SKILL 2

Swift Shadow

Airi พุ่งไปโจมตีจุดที่กำหนด สร้างความเสียหายกายภาพโดยสกิลนี้สามารถใช้ต่อเนื่องได้ 3 ครั้ง ก่อนที่สกิลจะคูลดาวน์

Ryo no IkariR
ULTIMATE

Ryo no Ikari

Airi กระโดดขึ้นไปบนอากาศ พร้อมกับเรียกมังกรออกมาโจมตี สร้างความเสียหายกายภาพ และลดความเร็ว จากนั้นสร้างความเสียหายซ้ำอีกครั้ง พร้อมกับสตั๊นศัตรู (การโจมตีแต่ละครั้งจะเพิ่มเกราะ) ขณะใช้สกิลจะไม่ติดสถานะ และความเร็วเพิ่มขึ้น 100% เป็นเวลา 2.5 วิ; ความเร็วโจมตี 30% เป็นเวลา 5 วิ

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Dragon Shuriken
1·3·5·7·9···13··
2Swift Shadow
·2·4···8·10·12·14·
RRyo no Ikari
·····6····11···15
Build

Loadout

Flicker
Summoner Spell
Flicker
Core Runes
OnslaughtOnslaught
SpiritSpirit
Dragon's ClawDragon's Claw
Recommended

แนะนำ

Hermes' Select1
Hermes' Select
Broken Spear2
Broken Spear
Hercules's Madness3
Hercules's Madness
Omni Arms4
Omni Arms
Fenrir's Tooth5
Fenrir's Tooth
Blade of Eternity6
Blade of Eternity
Mechanics

Core Combos

01

Extended Chase

Swift Shadow2
Swift Shadow
Swift Shadow2
Swift Shadow
Swift Shadow2
Swift Shadow
AA
Auto
Dragon Shuriken1
Dragon Shuriken
AA
Auto

Use all 3 Swift Shadow charges to close gap, weave autos to trigger passive CDR, then Dragon Shuriken for additional chase. Execute when enemy is isolated or low.

02

Teamfight Initiation

Ryo no IkariR
Ryo no Ikari
Dragon Shuriken1
Dragon Shuriken
AA
Auto
Swift Shadow2
Swift Shadow

Ultimate into crowd to stun and gain armor, follow with Dragon Shuriken for AoE, then Swift Shadow to pick off low targets. Timing is crucial for CC immunity window.

03

Kite and Stack

Dragon Shuriken1
Dragon Shuriken
AA
Auto
AA
Auto
Dragon Shuriken1
Dragon Shuriken
AA
Auto

Spam Dragon Shuriken with passive auto-attack resets for maximum damage and cooldown cycling. Effective against melee threats that cannot reach you quickly.

Strategy

Gameplan

Early Game

Levels 1–6
  • Farm safely with Dragon Shuriken spam; prioritize passive cooldown stacking through consistent damage
  • Avoid extended trades without ultimate; use Swift Shadow to kite away from all-in threats
  • Secure jungle camps as second priority; coordinate with jungler for 2v1 advantage on isolated targets

Mid Game

Post Broken Spear
  • Group for objectives and use Swift Shadow charges for tactical repositioning in team fights, not pure damage
  • Build armor early to compensate for limited health pool; Ultimate's armor scaling makes you increasingly tanky
  • Identify isolated squishies and use full combo to burst; disengage if entire enemy team collapses

Late Game

Teamfight phase
  • Position as secondary initiator; let tankier allies engage first, then follow with Ultimate for cleanup stun
  • Kite backline carries relentlessly with Swift Shadow while using passive CDR to maintain Dragon Shuriken pressure
  • Play around Ultimate cooldown; without it, you lack defensive options against focused fire
Matchups

Matchups

Airi gets countered by

  • Zill
    Zill
    Zill's burst and repositioning nullify Airi's mobility advantage; his cooldown reduction prevents Airi from scaling into mid-game
  • Superman
    Superman
    Superman's forward momentum and crowd control chain can lock down Airi during her skill animations before Ultimate is available
  • Hayate
    Hayate
    Hayate's sustained damage and mobility match Airi's while offering better defensive scaling; outduels in extended trades

Airi synergizes with

  • Enkimdu
    Enkimdu's support cooldown reduction amplifies Airi's passive CDR cycling, creating near-permanent Dragon Shuriken availability
  • Zip
    Zip
    Zip's engage enables Airi to follow with Ultimate stun for guaranteed teamfight advantage; creates coordinated burst potential
  • Florentino
    Florentino
    Both thrive in extended fights with sustained damage; combined armor stacking makes them difficult to focus during prolonged skirmishes
Tips

Pro Tips

  • Weave auto-attacks between skills intentionally to trigger passive CDR; this is the difference between mediocre and skilled Airi play
  • Save 1-2 Swift Shadow charges for disengage or repositioning in team fights rather than front-loading all damage; positioning wins fights
  • Ultimate provides CC immunity mid-cast; activate when enemy CC is about to land (stun/freeze incoming) for invulnerability frames

Airi sits in B-tier with a concerning 45.2% win rate, making her a risky pick in ranked. She excels in extended fights where passive CDR and armor scaling shine, but struggles against burst-heavy meta and rigid teamfight structures. Pick only if comfortable with skill-shot accuracy and confident enemy lacks hard engage.