S TIERmageMid LaneMediumPatch 1.61
Aleister

Aleister

Stack curses, trigger explosions, control the fight

Win Rate
0%
Pick Rate
0%
Ban Rate
0%
Overview

Strengths & Weaknesses

Strengths

  • +Curse stacking mechanic creates true damage burst via passive explosions, bypassing enemy defenses
  • +Strong crowd control kit with stun + slow effects across all abilities enables safe kiting and lockdown
  • +Area denial through Magic Barrier (Q) and Matrix of Woe (W) forces enemies into unfavorable positioning

Weaknesses

  • Limited mobility with no dash/escape makes Aleister vulnerable to gap closers and all-in engages
  • Curse stacking requires time to ramp up; early trading is weaker than burst-oriented mages
  • Long cooldowns on key abilities (especially R) leave windows for counterplay if fights go extended
Kit

Abilities

Wicked PlotP
PASSIVE

Wicked Plot

"ทุกการโจมตีปกติครั้งที่ 3 หรือการใช้สกิลของ Aleister จะทำให้เป้าหมายติดคำสาป เมื่อติดคำสาป 3 ครั้ง จะทำให้เกิดระเบิด สร้างความเสียหายจริง "

Magic Barrier1
SKILL 1

Magic Barrier

"Aleister สร้างแผงสายฟ้าดักหน้าศัตรู เมื่อศัตรูวิ่งผ่านจะสร้างความเสียหายเวทพร้อมกับทำให้ติดสต๊ันและคำสาป 1 ครั้ง หลังจากนั้นจะทำให้วิ่งช้าลงเป็นเวลาสั้นๆ "

Matrix of Woe2
SKILL 2

Matrix of Woe

"Aleister สร้างพื้นที่สายฟ้าขึ้นมาช็อตศัตรูอย่างต่อเนื่อง โดยการโจมตีแต่ละครั้งจะสร้างความเสียหายเวทและติดคำสาป 1 ครั้ง "

Magic PrisonR
ULTIMATE

Magic Prison

"Aleister กักขังศัตรูในคุกเวท โดยจะสร้างความเสียหายเวทแต่ละครั้ง พร้อมกับทำให้ติดสตัน 2.5 วินาที (การโจมตีแต่ละครั้งทำให้ติดคำสาป 1 ครั้ง) "

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Magic Barrier
1·3·5·7·9···13··
2Matrix of Woe
·2·4···8·10·12·14·
RMagic Prison
·····6····11···15
Build

Loadout

Flicker
Summoner Spell
Flicker
Core Runes
DesolateDesolate
ProtectProtect
SecretSecret
Recommended

แนะนำ

Orb of the Magi1
Orb of the Magi
Hermes' Select2
Hermes' Select
Boomstick3
Boomstick
Hecate's Diadem4
Hecate's Diadem
Arctic Orb5
Arctic Orb
Staff of Nuul6
Staff of Nuul
Mechanics

Core Combos

01

Curse Stack Combo

Magic Barrier1
Magic Barrier
AA
Auto
Matrix of Woe2
Matrix of Woe
AA
Auto

Use Q to stun and apply curse, auto to stack closer, then W for continuous curse application. Optimal for isolation scenarios where you can safely channel W without interruption.

02

Lockdown Chain

Magic PrisonR
Magic Prison
Matrix of Woe2
Matrix of Woe
Magic Barrier1
Magic Barrier

Initiate with R to stun trapped target, immediately W for curse spam, then Q if they escape. Guarantees 3+ curses for passive explosion and secures kill on immobilized targets.

Strategy

Gameplan

Early Game

Levels 1–6
  • Play safe in lane; use Q defensively to block ganks and apply pressure without overextending
  • Focus on curse stacking via autos and W on minion waves to scale passive damage efficiently
  • Avoid all-ins into early game champions—prioritize farm and map control over skirmishes

Mid Game

Post Broken Spear
  • Position in team fights to place Q as area denial between enemy team and your carries
  • Use W to zone high-priority targets and force them toward your frontline; curse stacking enables true damage trades
  • Coordinate with jungler for R-into-gank scenarios; 2.5s stun creates guaranteed follow-up damage

Late Game

Teamfight phase
  • Play around R cooldown; use it to catch isolated targets or initiate 5v5s where W zone control dominates
  • Stack curses on tanky enemies to bypass their armor; passive explosions win protracted fights
  • Use Q to block critical choke points and separate enemies; leverage curse explosions for chip damage on grouped enemies
Matchups

Matchups

Aleister gets countered by

  • Zephys
    Zephys
    High mobility and lifesteal ignore Aleister's sustained damage; can dash through Q and one-shot before curses stack
  • Raz
    Raz
    Mobile assassin with fast combo execution prevents Aleister from completing curse stacking before getting burst down
  • Florentino
    Florentino
    Passive dodge and high burst damage allow him to avoid Q lockdown and kill Aleister before R comes back off cooldown

Aleister synergizes with

  • Grakk
    Grakk
    Hook combo into Aleister's R guarantees stun lock; W zone control prevents hook targets from escaping
  • Arduin
    Arduin
    Engage tank enables Aleister to safely position W in fights; taunt + stun creates long CC chains that guarantee curse explosions
  • Yorn
    Yorn
    Arrow stun into Aleister's R/W rotation locks targets for curse stacking; synergizes well on backline destruction
Tips

Pro Tips

  • Pre-place Q in jungle paths or objective zones before fights begin—stun unaware enemies and gain first-curse advantage before engagement
  • Track curse stacks on enemies mentally; chain abilities to hit exactly 3 stacks for passive explosion burst rather than wasting curses
  • Against mobile enemies, use W offensively to drain their kite space rather than defensively; the continuous curse application and slow prevent escape more reliably than Q alone

Aleister excels as a control-oriented mage in S-tier meta by combining curse scaling with true damage burst and crowd control lockdown. Pick into tanky comps or when team needs area denial; avoid into all-in burst mages and mobile assassins that ignore his zone control.