C TIERsupportSupport / RoamMediumPatch 1.62Reviewed
Alice portrait

Alice

Zone control and shields, just don't expect wins on the scoreboard.

Win Rate
0%
Pick Rate
0.4%
Ban Rate
0%
Editor's Take

Alice — Patch 1.62 Verdict

[Liquipedia RPL: C] Pro play (RPL 2026): 1 picks, 0.0% WR, 0.3% pick/ban rate. Note: pro meta may differ from ranked.

Reviewed Patch 1.62By Danai · ROV META
Overview

Alice — Support Guide

Alice is a utility support built around tempo disruption: she shields allies, slows and debuffs enemy clusters with her ultimate, and generates constant repositioning pressure through her passive's movement-speed pulses. On paper that reads like a well-rounded roamer, and her kit is genuinely interesting. In practice, the current ROV patch has not been kind to her. A 0% win rate across Thai-server Diamond-and-above ranked matches is a damning number, and her 0.4% pick rate means most high-rank players have quietly moved on. The core problem is Chrono Flow: her biggest impact ability demands the enemy stand inside a ground-targeted zone, and coordinated players simply refuse to. Pair that with a Q stun that is short-ranged and a W shield that cannot match the raw healing or engage output of meta supports like Annette or Arum, and Alice constantly feels like the inferior option. She is not unplayable. If you value positioning puzzles, enjoy layering Chrono Flow's magic-resist shred with a burst mage carry, and want a support that can punish dive compositions with zoning tools, she rewards deliberate play. But she requires a coordinated duo or voice-comms team to unlock her kit, and in solo-queue Diamond lobbies that coordination is rarely guaranteed. Pick her into organised stacks; avoid her in solo queue until the meta shifts.

Strengths

  • +Chrono Flow's 30/40/50% magic-resistance shred at max rank is one of the highest multiplicative damage amplifiers available to any roamer, making her a force multiplier for mage-heavy compositions.
  • +The combination of Trot and Chrono Shield's movement-speed bonus gives Alice exceptional repositioning speed across a teamfight, letting her shield different targets in quick succession without being caught out of position.
  • +Chrono Burst's stun provides reliable point-and-click lockdown that does not require skill-shot landing, meaning her CC output is consistent rather than chance-dependent in close-quarters fights.
  • +Her zoning presence with Chrono Flow creates genuine no-go areas in objective contests, enemies who respect the AoE cede ground around Dragon or Abyssal Dragon, giving her team a structural advantage in objective trades.

Weaknesses

  • Coordinated enemies at Diamond rank simply walk or dash out of Chrono Flow immediately, stripping Alice of her primary damage-amplification window and leaving her contributing only a shield and a short-range stun.
  • Her engage range is dangerously short, landing Chrono Burst requires Alice to be inside the frontline, where she has no mobility tool to escape if the fight goes wrong and Trot's one-second window expires.
  • Alice offers zero healing, meaning any poke-heavy or sustain-fight composition will eventually outlast her team's health bars in extended skirmishes, a weakness that meta healers like Annette and Sephera do not share.
  • Her itemisation forces an awkward mix of tank and AP utility (Frosty's Revenge, Frost Cape) that leaves her tanky enough to be targeted but not tanky enough to absorb sustained damage without dying quickly.
Kit

Abilities

Trot ability iconP
PASSIVE

Trot

Using a skill increases movement speed by 20% for 1 second.

Chrono Burst ability icon1
SKILL 1

Chrono Burst

Alice channels solar energy, dealing magic damage and stunning enemies.

Chrono Shield ability icon2
SKILL 2

Chrono Shield

Alice creates a shield for her allies that absorbs damage and increases movement speed by 30% for 2 seconds.

Chrono Flow ability iconR
ULTIMATE

Chrono Flow

Alice releases a temporal zone on the ground, reducing enemy movement speed by 35% for 2 seconds and reducing enemy magic defense by 30/40/50%. Deals magic damage every 0.5 seconds and silences enemies that enter the zone for an additional 1 second.

How to Use Alice's Kit

P
Trot

Every time you cast any ability, you get a 20% movement-speed boost for one second, treat this as a mandatory micro-habit, not a passive bonus. The correct pattern is to weave ability casts between rotations so you are almost always riding the speed window: cast W before crossing a chokepoint, cast Q as you close to stun, and let the burst carry you through the gap. The most common mistake is casting skills while stationary in the backline, wasting the mobility entirely.

1
Chrono Burst

Chrono Burst is a point-and-click solar-magic projectile that stuns its target, short range means you must actually step into danger to land it, which punishes players who try to use it as a safe poke tool. Use it to interrupt a dangerous channel (Lauriel ult, Natalya combo) or to extend a lockdown chain after your R's silence procs, never as your opening engage unless your W shield is already active. Cooldown management matters: do not spend Q on a retreating low-priority target when a teamfight is 10 seconds away.

2
Chrono Shield

Chrono Shield targets an ally, grants a damage-absorbing barrier, and adds 30% movement speed for two seconds, that speed component is the underrated half of this ability, effectively turning any carry into a temporary escape or gap-closer. Prioritize casting it on whoever the enemy engage is pointed at, not reflexively on your ADC; a Maloch or Baldum diving your jungler mid-rotation will kill them before the shield matters if you misread the target. One frequently missed interaction: casting W also triggers Trot on Alice herself, so you get your own speed pulse simultaneously, use this to dodge a second ability after shielding.

R
Chrono Flow

Chrono Flow is Alice's reason for existing in a coordinated lineup: a ground-placed AoE that slows by 35%, shreds magic resistance by up to 50% at max rank, ticks magic damage every half-second, and silences any enemy who walks into it after initial cast. Drop it under a fight already in progress, specifically after your frontline has already landed hard CC, never as an opening tool, because mobile enemies will simply dash out. The silence on subsequent entries is devastatingly punishing against heroes who need to channel ultimates inside a brawl (think Tulen, Ilumia) so learn which enemy ultimates are interruptible and position your R to catch those re-entries.

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Chrono Burst
1·3·5·7·9···13··
2Chrono Shield
·2·4···8·10·12·14·
RChrono Flow
·····6····11···15
Build

Loadout

Heal summoner spell icon
Summoner Spell
Heal
Core Runes
Golden Body rune iconGolden Body
Protect rune iconProtect
Prowess rune iconProwess
Recommended
Ring of Terror item icon1
Ring of Terror
Flashy Boots item icon2
Flashy Boots
Frosty's Revenge item icon3
Frosty's Revenge
Frost Cape item icon4
Frost Cape
Soul Scroll item icon5
Soul Scroll
Blade of Eternity item icon6
Blade of Eternity
Mechanics

Core Combos

01

Standard Engage

Chrono Shield ability icon2
Chrono Shield
Chrono Burst ability icon1
Chrono Burst
Chrono Flow ability iconR
Chrono Flow

Shield yourself or your diving frontline first to tank the initiation damage, immediately stun the priority target with Q to keep them in place, then drop Chrono Flow on the cluster for the magic-resist shred, this ordering keeps Alice alive long enough to see the R fully tick.

02

Anti-Channel Punish

Chrono Flow ability iconR
Chrono Flow
Chrono Burst ability icon1
Chrono Burst

Drop Chrono Flow on the enemy carry as they begin a channelled ultimate, then walk into range and land Q to hard-interrupt any follow-up cast, the silence-on-entry from R often does the interrupting alone, and Q becomes your insurance stun.

03

Escape & Peel

Chrono Shield ability icon2
Chrono Shield
Trot ability iconP
Trot
Chrono Burst ability icon1
Chrono Burst

Cast W on the ally being chased to trigger both Trot on Alice and the 30% speed on the ally simultaneously, then pivot and land Q on the pursuer to stun them out of the chase, straightforward but the Trot timing is what makes it a clean disengage rather than a desperate one.

Strategy

Gameplan

Power Spikes

Alice is weakest in the first three minutes. Ring of Terror alone does not give her enough bulk or ability haste to rotate aggressively, so prioritise vision and safe shield coverage early. Her first real spike arrives at level 4 when all three abilities are online, that is the window to look for Q-into-R setups alongside the jungler. The second, sharper spike is Frost Cape completion: the added slow on basic attacks lets her stick to targets and extend Chrono Flow uptime dramatically. She falls off hard past the 15-minute mark if she has not enabled her mage carry, because enemies will have built enough magic resistance to blunt Chrono Flow's shred value.

Early Game

Levels 1–6
  • Path to the enemy's buff side on the first rotation with your jungler and look for an early Q stun on the buff-stealer if they overextend — Ring of Terror's added edge lets you poke without committing to a full fight.
  • Set up ward coverage at the river chokepoints before minute 2 to give your mid-laner safe lane information; Alice's movement-speed bursts from Trot make her one of the faster early warders in the roamer pool.
  • Avoid forcing a solo-engage Q unless your jungler is visibly collapsing on the same target — Alice's short range means a whiffed stun without backup is a near-guaranteed death.

Mid Game

Post Broken Spear
  • Identify which enemy carry is building no magic resistance and make them the default Chrono Flow target in every teamfight; this is your primary job and it must be communicated to your mage before the fight starts.
  • Use Chrono Shield proactively on your jungler or mid-laner as they rotate between objectives — the 30% speed bonus accelerates your whole team's transition speed by a meaningful margin.
  • Contest Abyssal Dragon with Chrono Flow placed at the Dragon pit entrance rather than inside the pit — enemies approaching to contest will trigger the silence-on-entry, buying your team a free smite window.

Late Game

Teamfight phase
  • In the final-push phase, your role compresses to one job: drop Chrono Flow on the enemy damage dealers the instant your frontline locks them in place, then shield the lowest-HP teammate and Q anyone who tries to peel.
  • Stay within W range of your hyper-carry at all times during base sieges — Frost Cape's slow combined with Chrono Shield's speed makes a diving assassin's job significantly harder.
  • Accept that your damage contribution is now irrelevant; every decision should be made around surviving long enough to cast R twice per teamfight and W at least once on the right target.
Matchups

Matchups

Alice is extremely draft-dependent in the Thai ranked meta. If you see Ilumia or Natalya locked into your team, she becomes a defensible second or third pick, Chrono Flow's shred actually earns its slot there. Never first-pick her. Without knowing whether the enemy has a mobility-heavy roster (Murad, Butterfly, Nakroth), you risk losing Chrono Flow's entire value to simple dashes. When you are forced into the Grakk or Arum matchup, accept that your carries will be pulled out of your zone repeatedly; respond by positioning Chrono Flow at their retreat path rather than the entry point. Against Annette specifically, you need your team ahead on kills by minute 8. A healing support wins the grind every time if gold is even.

Alice gets countered by

  • Arum hero icon
    Arum
    Arum's root and pull extend enemy lockdown far beyond Alice's short Chrono Burst range, and her passive healing sustain lets her team outlast Alice's shield-only toolkit in prolonged fights.
  • Baldum hero icon
    Baldum
    Baldum's Rhino Charge covers so much ground so quickly that he can reach Alice through a Chrono Flow zone before the slow becomes meaningful, then one-shot her before she can use W defensively.
  • Grakk hero icon
    Grakk
    Grakk's chain pull yanks Alice's carries out of her Chrono Flow zone and away from her W range in a single cast, completely dismantling her positioning-dependent kit.
  • Annette hero icon
    Annette
    Annette outclasses Alice across every support dimension this patch, better healing, comparable CC, a global ult, and the same roamer item access, meaning enemy teams running Annette will simply output more at every stage of the game.

Alice synergizes with

  • Tulen hero icon
    Tulen
    Tulen's single-target lightning chain and burst AoE benefit enormously from Chrono Flow's 50% magic-resist shred at max rank, turning his already-high damage into near-guaranteed kills on any target caught inside the zone.
  • Ilumia hero icon
    Ilumia
    Ilumia's ultimate clusters enemies in one spot, which is exactly what Chrono Flow needs to function, making this one of the few pairings where the zone-control limitation becomes a guaranteed full uptime window.
  • Maloch hero icon
    Maloch
    Maloch's Shockwave engage guarantees a grouped, stunned cluster for Alice to drop Chrono Flow on, and his tankiness means Alice can stand close enough to land Chrono Burst without being the first target focused.
  • Natalya hero icon
    Natalya
    Natalya's magic damage scales multiplicatively with magic-resist reduction, and Chrono Flow's shred at rank 3 can push enemies into negative effective MR thresholds when paired with Natalya's own penetration items.
Tips

Pro Tips

  • Cast W on yourself before rotating through a chokepoint you suspect is warded, the 30% speed plus Trot activation means enemies have a narrower window to collapse on you before you clear the vision angle.
  • Chrono Flow's silence only applies to enemies who enter the zone after the initial cast animation completes, drop it slightly ahead of a fleeing target so they run into the silence effect rather than placing it directly under someone who can simply dash out.
  • Frosty's Revenge's passive slow stacks with Chrono Flow's 35% slow but does not cap out there, landing an auto-attack while an enemy is inside your R zone results in a compounding slow that effectively roots most non-dashing heroes for a split second, which is enough for your Q to connect.
  • At high rank, burn your Heal summoner spell early and deliberately in a skirmish to bait the enemy support's cooldowns before the real objective fight, Alice's lack of healing means the second fight is where your R-and-shield kit actually outscales a depleted enemy support.

Alice is a niche pick for coordinated stacks running mage-heavy compositions, specifically Ilumia or Natalya, where Chrono Flow's magic-resist shred is the actual game-winning variable rather than consolation utility. In solo queue, the gap between her ceiling and her floor is too wide to recommend her over virtually any other C-tier or higher support. If you do commit to her, the single most important skill is Chrono Flow placement: drop it where enemies will be forced to walk into it, not where they currently stand. Get that right and every other part of her kit starts to make sense.

FAQ

Alice — Frequently Asked Questions

Is Alice good in the current ROV patch?+

Honestly, no. Alice sits in C tier on the Thai server with a recorded 0% win rate and a 0.4% pick rate in Diamond-and-above ranked games, which means even the small pool of players picking her is not converting games. Her kit works in isolation, but the current meta heavily favours mobile assassins who simply walk out of Chrono Flow, stripping her of her strongest tool.

What is the best build for Alice?+

The Thai-server recommended path is Ring of Terror into Flashy Boots, then Frosty's Revenge, Frost Cape, Soul Scroll, and Blade of Eternity as a survival option in the sixth slot. Frosty's Revenge is the most important purchase, its cooldown reduction and slow synergy with Chrono Flow are what make her mid-game feel remotely competitive.

How do you counter Alice?+

Pick heroes with dashes or blinks and exit Chrono Flow the moment it lands. Most Diamond players do this instinctively, which is the primary reason for her 0% win rate. Supports like Arum and Grakk can pull Alice's carries out of her zone, and any roster heavy with gap-closers, Murad, Butterfly, Nakroth, will make her ultimate a wasted slot.

Is Alice hard to play or good for beginners?+

We rate Alice as Medium difficulty. Her individual abilities are straightforward, but reading when and where to drop Chrono Flow for maximum value requires genuine game sense and team coordination, and that punishes newer players. Beginners looking for a roamer should start with Arthur or Baldum and come back to Alice once you understand zone-control timing.

Sources & MethodThis guide reflects the current Thai-server ranked meta as covered by Thai creators kritngi and Doyser, cross-referenced with live Diamond-and-above win/pick/ban rate data, and written specifically for English-speaking players navigating the ROV Thai-server ecosystem. See our full methodology.