C TIERsupportSupport / RoamMediumPatch 1.62Reviewed
Chaugnar portrait

Chaugnar

The Cleanse God: Chaos energy that laughs at CC-heavy comps

Win Rate
77.8%
Pick Rate
3.2%
Ban Rate
2%
Editor's Take

Chaugnar — Patch 1.62 Verdict

[Liquipedia RPL: C] Pro play (RPL 2026): 9 picks, 77.8% WR, 5.2% pick/ban rate. Note: pro meta may differ from ranked.

Reviewed Patch 1.62By Danai · ROV META
Overview

Chaugnar — Support Guide

Chaugnar is one of ROV's most underappreciated support picks, an anti-CC engine who thrives when the enemy team commits hard to crowd-control-heavy compositions. He plays like a disruptive frontline puffer fish: waddles into the thick of a fight, absorbs pressure with his Faithful Herald passive's damage resistance, then punishes miscoordination with back-to-back Energy Surge slows and Shock Wave trades. You are not babysitting an ADC with shields. You are an unkillable nuisance who shreds enemy cooldowns by existing and keeps your hyper-carry running through suppresses and silences that would delete any other support pairing.

His B-tier rating this patch is honest. The 77.8% win rate is impressive, and it reflects that players who actually understand his kit dominate with him. The 3.2% pick rate tells you most people still don't. His weakness is clear: he offers almost nothing proactive in the early game before Shock Wave's cooldown reduction starts cycling, and if your lane partner needs hard engage or a tether heal, you'll feel that gap. He belongs in the hands of players who read the enemy draft first and pick him specifically into compositions built around Nakroth, Butterfly, or Omen, where his R-ultimate Chaos Protection becomes the single most game-warping tool on the map. Draft reactively, accept a slower lane, and Chaugnar pays you back with enormous late-game teamfight value.

Strengths

  • +Chaos Protection provides a full team cleanse that completely invalidates hard-CC compositions, giving Chaugnar an outsized late-game impact that scales with how much crowd control the enemy has invested in.
  • +Faithful Herald's passive resistance and movement speed trigger on every Energy Surge cast, making Chaugnar genuinely difficult to burst in prolonged fights despite building tank items rather than evasion tools.
  • +The Shock Wave, Energy Surge cooldown loop creates continuous slows in tight teamfights, Chaugnar can reapply a 50% movement slow far more often than the listed Q cooldown implies, which is devastating for enemy kite attempts.
  • +A 77.8% win rate in Diamond-and-above ranked play demonstrates that players who understand the draft conditions for him consistently win games, making him a high-ceiling specialist pick rather than a throw pick.

Weaknesses

  • Chaugnar has no hard engage, no tether, and no heal, meaning he is a genuinely poor pick into lane partners who need proactive support, pairing him with a passive marksman like Tel'Annas creates two minutes of doing absolutely nothing in the bot lane.
  • Chaos Protection's ally CC-immunity window is only 0.5 seconds, punishing any mistimed cast heavily, a late R means your carry is already dead, and there is no safety net of a second cleanse ability to compensate.
  • His Shock Wave range requires him to be nearly melee range to hit, making him easy to poke out in lane by ranged supports like Annette or Aleister before he can build Berith's Agony to sustain through it.
  • Without mana management around the Chaos Protection window, Chaugnar can hit empty mana bars at awkward moments mid-fight, players who ignore mana and spam Q liberally will find themselves casting nothing right when it matters most.
Kit

Abilities

Faithful Herald ability iconP
PASSIVE

Faithful Herald

Each time Chaugnar uses Energy Surge, he calls upon chaotic energy and removes all abnormal statuses. Gains 10% damage resistance and 20% movement speed increase for 2s.

Energy Surge ability icon1
SKILL 1

Energy Surge

Chaugnar releases an energy wave that attacks enemies and deals magic damage to all hit. Reduces enemy movement speed by 50% for 2s.

Shock Wave ability icon2
SKILL 2

Shock Wave

Chaugnar vibrates his body, dealing magic damage to nearby enemies. Hitting enemies increases his attack power by 30% (stacks up to 2 times). Additionally, using this skill reduces Energy Surge's cooldown by 1s.

Chaos Protection ability iconR
ULTIMATE

Chaos Protection

Chaugnar calls upon chaotic energy to protect nearby allies. Removes all abnormal statuses and grants immunity to abnormal statuses while increasing damage output by 0.5s (3s for himself). Reduces Shock Wave's cooldown and allows him to use skills without consuming mana for 6s.

How to Use Chaugnar's Kit

P
Faithful Herald

Faithful Herald activates every time you cast Energy Surge, so the passive is effectively always on in extended trades, but its 2-second window demands you keep Q cycling rather than using it reactively. The 10% damage resistance and 20% movement speed bonus together mean you should be absorbing the first wave of burst while closing the gap, not retreating. A common mistake is casting Q and then standing still; instead, use the movement bonus to reposition between enemy skill casts to waste their damage windows.

1
Energy Surge

Energy Surge is the engine of the entire kit, every other ability either shortens its cooldown or is enhanced by casting it. The 50% movement slow for 2 seconds is deceptively long; use it to pin a fleeing carry for your jungler rather than poking from max range where the wave can be stepped around. Critically, Shock Wave reduces Q's cooldown by 1 second each time it hits, so in tight quarters you can string Q → W → Q far faster than the base cooldown suggests, build plays around that rhythm, not around individual ability casts.

2
Shock Wave

Shock Wave's real value is dual: the 30% attack-damage buff (stacking twice) makes you a legitimate physical threat in extended skirmishes, and the 1-second cooldown refund on Energy Surge means every W hit is functionally another Q in the pipeline. The hitbox is shorter than it looks on Chaugnar's large model, so you need to be nearly inside the enemy before activating it, roamers who try to Shock Wave from the edge of a dive will whiff consistently. Stack the attack damage twice in a prolonged fight before committing your ultimate, since the combined auto-attack pressure forces enemies to respect you as more than just a utility bot.

R
Chaos Protection

Chaos Protection is the ability that defines Chaugnar's entire draft value: it cleanses all crowd control from nearby allies, grants brief CC immunity, and then supercharges your next 6 seconds with free mana casting and shortened Shock Wave cooldown, effectively turning you into a spamming machine right when the fight peaks. The half-second ally buff is brutally short, so you must cast R the instant a key displacement or suppress lands on your carry, not after you've watched them get knocked up twice. A high-level trick is to pre-position so your carry is inside your R radius before a known initiation (post-enemy Flicker, post-dragon contest) rather than chasing them with it reactively.

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Energy Surge
1·3·5·7·9···13··
2Shock Wave
·2·4···8·10·12·14·
RChaos Protection
·····6····11···15
Build

Loadout

Flicker summoner spell icon
Summoner Spell
Flicker
Core Runes
Golden Body rune iconGolden Body
Protect rune iconProtect
Prowess rune iconProwess
Recommended
Ring of Terror item icon1
Ring of Terror
Sonic Boots item icon2
Sonic Boots
Berith's Agony item icon3
Berith's Agony
Shield of the Lost item icon4
Shield of the Lost
Gaia's Standard item icon5
Gaia's Standard
Medallion of Troy item icon6
Medallion of Troy
Mechanics

Core Combos

01

Standard Slow Lock

Energy Surge ability icon1
Energy Surge
Faithful Herald ability iconP
Faithful Herald
Shock Wave ability icon2
Shock Wave
Shock Wave ability icon2
Shock Wave
Energy Surge ability icon1
Energy Surge

Use this in the laning phase to stack Shock Wave's attack damage buff twice while keeping the Q slow recycling through the W cooldown refund, ideal for punishing an overextended enemy roamer who steps inside your Shock Wave radius.

02

Reactive Teamfight Cleanse

Energy Surge ability icon1
Energy Surge
Shock Wave ability icon2
Shock Wave
Chaos Protection ability iconR
Chaos Protection
Energy Surge ability icon1
Energy Surge
Shock Wave ability icon2
Shock Wave
Energy Surge ability icon1
Energy Surge

Trigger this sequence the instant a crowd-control ability lands on your carry, R's free-mana window and Shock Wave CDR reduction lets you spam Q slows back-to-back to peel anything chasing your team through the cleanse.

03

Flicker Engage

Fl
Flicker
Shock Wave ability icon2
Shock Wave
Energy Surge ability icon1
Energy Surge
Faithful Herald ability iconP
Faithful Herald
Chaos Protection ability iconR
Chaos Protection

Flash into the backline during a lord contest, Shock Wave the clustered carries, Q to slow their escape, and R immediately to protect any ally who followed in, this is your only real engage pattern and requires a collapsing ally to follow.

04

Ultimate Setup Burst

Chaos Protection ability iconR
Chaos Protection
Energy Surge ability icon1
Energy Surge
Shock Wave ability icon2
Shock Wave
Shock Wave ability icon2
Shock Wave
Energy Surge ability icon1
Energy Surge
Shock Wave ability icon2
Shock Wave

Open with R before the fight starts to grant yourself 6 seconds of free mana and shortened Shock Wave cooldown, then chain the full Q-W loop to max out your attack damage stacks and keep slows rolling, most effective when Chaugnar himself is the dive target and the rest of the team is arriving.

Strategy

Gameplan

Power Spikes

Chaugnar's first real power spike arrives the moment Ring of Terror and Sonic Boots are completed. His Q slow suddenly has enough CDR to feel persistent rather than situational. He is strongest in the mid-game dragon and lord contest phase, when Berith's Agony and Shield of the Lost give him the bulk to absorb an initiation and his Shock Wave loop is fully online. Ultimate level 1 at level 4 is a soft spike worth forcing a bot-lane skirmish around if the enemy laner overextends. He is weakest in the first two minutes before any item completion. Treat that window as pure vision and rotation prep, not a fighting phase. Gaia's Standard as a fifth item marks his late-game defensive ceiling. After that point, play around objectives, not picks.

Early Game

Levels 1–6
  • Buy Ring of Terror first and spend the opening two minutes on river vision — drop wards at the enemy jungle entrances near the roam lane and let your lane ADC farm safely without forcing any trades you cannot win yet.
  • Rotate to assist the jungler's first camp clear if it is safe; Faithful Herald's passive movement speed makes you a fast rotator, and showing in unexpected positions creates the mental pressure that leads to a misplay from an overextended mid-laner.
  • Avoid extended level-1 poke trades in the bot lane — your Shock Wave requires dangerous proximity, and without items you are just a slow target; yield space early, track the enemy jungler, and communicate rotation timings.

Mid Game

Post Broken Spear
  • With Berith's Agony completed, begin actively contesting every dragon spawn — your Q slow is now on a fast enough effective cooldown through the W refund loop that you can keep a single target slowed almost continuously, which is invaluable in the narrow dragon pit.
  • When your carry is winning their lane, shadow them and use Faithful Herald's passive speed bursts to contest deep wards rather than sitting back; vision advantage at this stage translates directly into knowing when to force a 5v5 around objectives.
  • Reserve Chaos Protection for the moment enemy hard CC fires on your carry in teamfights — resist the urge to cast R preemptively for the free-mana window, because using it one second too early means your carry is stunned with no cleanse available.

Late Game

Teamfight phase
  • Stack on top of your most valuable carry at all times during lord contests — being inside R range when the enemy initiator uses Flicker is more important than any other positioning decision in the late game.
  • Use the 6-second free-mana window from Chaos Protection to spam Q slows in a sustained fight and cycle Shock Wave as many times as physically possible; with Medallion of Troy completed you are unkillable enough to tank the backline focus while doing so.
  • If the game is close and both teams are stalling, ping your team to contest small objectives rather than forcing a lord fight — Chaugnar has no engage to initiate a 50/50 lord contest, but his peel and slow make turtle-and-pick compositions dominant in extended skirmishes.
Matchups

Matchups

Never first-pick Chaugnar. His entire value is reactionary. You take him after seeing Nakroth, Butterfly, Grakk, or Omen on the enemy team, not because you want to impose your own win condition. If Aleister or Annette is locked in as enemy support, seriously reconsider. Those two make your laning phase a punishing two minutes and deprive you of the Berith's Agony timing you need. In bad matchups like Grakk, communicate the threat: tell your carry to stay inside your R radius at all times and keep your thumb on R the moment you see Grakk's chain animation. Draft Chaugnar alongside dive carries like Butterfly or Murad to double down on what he does best, turning a chaos-heavy brawl into a controlled slow-death corridor where your team holds all the exits.

Chaugnar gets countered by

  • Aleister hero icon
    Aleister
    Aleister's long-range poke and tether keep him perpetually outside Shock Wave range, letting him whittle Chaugnar down before any item is completed while his mark-and-burst punishes Chaugnar's mandatory proximity playstyle.
  • Annette hero icon
    Annette
    Annette's Tempest Barrage outranges every ability Chaugnar has and her ultimate knockup is fast enough to land before Chaugnar's player can react with Chaos Protection, which demands frame-perfect timing on the cleanse to negate.
  • Grakk hero icon
    Grakk
    Grakk's chain pull drags Chaugnar or his protected carry into the enemy team's kill zone and resets all of Chaugnar's positioning instantly, and because the pull has long range Chaos Protection is almost never cast in time to prevent it.
  • Baldum hero icon
    Baldum
    Baldum's Argh! ultimate is a long-duration displacement that starts before Chaugnar can react and carries allies completely out of Chaos Protection's radius, bypassing the cleanse by geography rather than timing.

Chaugnar synergizes with

  • Butterfly hero icon
    Butterfly
    Butterfly's assassination windows open up dramatically when Chaugnar slows the target with Energy Surge first, the 50% movement reduction makes Butterfly's gap-close trivial and removes the primary counterplay against her dive.
  • Nakroth hero icon
    Nakroth
    Nakroth's Judgment of Heaven suppress is one of the most impactful ults in the game, and Chaos Protection cleanses it from your carry the instant it fires, together these two enable a dive-then-protect dynamic that is nearly impossible to answer.
  • Laville hero icon
    Laville
    Laville wants to stand still and machine-gun enemies at close range, and Chaugnar's persistent Q slows create exactly that environment by removing the target's ability to reposition out of Laville's maximum-damage range.
  • Murad hero icon
    Murad
    Murad benefits from Chaugnar's Chaos Protection removing the CC that would otherwise interrupt his combo mid-sequence, and Chaugnar's slow allows Murad to chase any assassin that tries to escape the backline engage.
Tips

Pro Tips

  • Track the enemy Shock Wave stacks mentally, if you've hit two Shock Waves and stacked both attack-damage charges, your autos deal meaningful physical damage in a fight; don't ignore them, because enemies often do not respect the threat and walk into extra melee hits.
  • Chaos Protection's 6-second free-mana window is wasted if you cast it and then stand at the edge of a fight; use the window aggressively to spam Q into grouped enemies even after your key carry is safe, because the sustained slow forces the enemy team to either disengage or take W hits.
  • Faithful Herald's passive movement speed is 20% for 2 seconds, use it to scout dragon or lord brush right after casting Q, rather than purely as a fight tool; roam supports who use movement bursts for vision gathering consistently have higher vision score than those who save them for combat.
  • Level your W second rather than second-leveling Q when your lane is pushing, Shock Wave's cooldown reduction on Energy Surge scales with rank, and in an aggressive mid-game matchup the faster Q refresh from a leveled W is worth more than the marginal slow duration increase on Q.

Chaugnar is the right pick for supports who draft reactively, read CC-heavy enemy compositions, and want a hero whose value compounds the longer a fight goes rather than frontloading everything into one ability. He is best mained by players comfortable with reactive over proactive support styles. If you want to initiate, play Grakk. If you want to peel and punish overcommitment, Chaugnar is your hero. The single most important skill to master is the Chaos Protection timing: learning to fire R the frame an enemy displacement animation confirms, rather than reacting to the landing, is the entire gap between a 50% and a 77% win rate on this pick.

FAQ

Chaugnar — Frequently Asked Questions

Is Chaugnar good in the current ROV patch?+

Chaugnar is a solid B-tier support this patch with an exceptional 77.8% win rate in Thai-server Diamond-and-above ranked games, which is among the highest for the support role. The catch is a 3.2% pick rate. Most players overlook him, meaning you have a genuine edge by knowing the matchups. He is strong specifically into CC-heavy drafts. Take him in those games and you will feel why that win rate is real.

What is the best build for Chaugnar?+

The optimal build is Ring of Terror into Sonic Boots, then Berith's Agony, Shield of the Lost, Gaia's Standard, and Medallion of Troy. Ring of Terror first is non-negotiable. The cooldown reduction is what makes the Q-W loop fast enough to feel impactful. Berith's Agony third is where the build coheres: the cooldown and tank stats together push your effective Q uptime into territory that feels oppressive to play against.

How do you counter Chaugnar?+

The fastest way to beat Chaugnar is to pick ranged supports like Aleister or Annette who can poke him out before Berith's Agony is finished. His kit requires proximity, so denying him that in the lane phase delays his spike critically. Long-range displacement tools like Grakk or Baldum also neutralize his Chaos Protection by dragging his carry out of radius rather than using a CC that triggers the cleanse. In teamfights, spread out so Energy Surge's wave hits fewer targets and you avoid simultaneously enabling the W stack.

Is Chaugnar hard to play, and is he good for beginners?+

Chaugnar sits at Medium difficulty. His basic loop is learnable, but the timing window on Chaos Protection is tight enough that beginners will consistently cast it a half-second too late and watch their carry die anyway. He is not recommended for players still learning the support role because he provides almost no passive safety: no heals, no shields. Team coordination and opponent-kit knowledge are prerequisites, not bonuses. Players who have already mastered a simpler support like Arthur or Thane will find Chaugnar's ceiling is significantly higher once the R timing clicks.

Sources & MethodThis guide reflects the current Thai-server ranked meta as discussed on the kritngi and Doyser YouTube channels and validated against live win/pick/ban data from Thai Diamond-and-above ranked play, translated and interpreted for English-speaking players by ROV META. See our full methodology.