A TIERwarriorSolo LaneMediumPatch 1.61
Dextra

Dextra

Sustain through the storm, outlast them all

Win Rate
0%
Pick Rate
0%
Ban Rate
0%
Overview

Strengths & Weaknesses

Strengths

  • +Exceptional self-healing via Skill 2 (4% HP restore) and Ultimate (converts damage to healing) allows solo lane dominance and extended teamfights
  • +Skill 1 provides both engage/escape with speed boost and slow immunity, plus damage amplification on next attack for burst trading
  • +Blood Curse passive stacks attack power efficiently, scaling into late game while providing damage scaling from repeated AA against priority targets

Weaknesses

  • Ultimate has strict 3-second window and 20% Max HP heal cap per hit, making it unreliable against burst damage from multiple sources
  • Skill 1's damage and slow immunity require directional commitment; whiffing cooldown leaves Dextra vulnerable to kite-heavy compositions
  • No crowd control abilities limits engage potential and reliance on teammates for setting up kills in competitive teamfights
Kit

Abilities

Blood CurseP
PASSIVE

Blood Curse

"ขโมยพลังโจมตี 1% ทุกครั้งที่โจมตีปกติ โดยสูงสุด 8 ครั้งต่อฮีโร่ 1 เป้าหมาย และรวมทั้งหมด 20 ครั้ง ในทุกเป้าหมาย Bloodlines : หาก Sinestrea ใช้ Blood Ghost ใส่จะวาร์ปไปที่ Dextra ทันทีพร้อมฟื้นฟู HP Blood Ritual : เมื่อ Sinestrea ใช้ Blood Ritual จะส่งผลให้ Dextra สังเวย HP ทั้งหมดแทนโดยหากอัลติเมทพร้อมก็จะถูกใช้งานอัตโนมัติ แต่หากไม่มีอัลติเมทก็จะส่งผลให้ Dextra ตายทันที"

Saw Storm1
SKILL 1

Saw Storm

Dextra จะวิ่งเร็วขึ้นพร้อมทั้งกันสถานะสโลว์ หากเธอวิ่งผ่านศัตรูจะสร้างความเสียหายกายภาพ เมื่อสิ้นสุดการวิ่ง Dextra จะยังได้รับผลวิ่งเร็วต่ออีก 3 วินาทีและทำให้การโจมตีครั้งต่อไปสร้างความเสียหายกายภาพเพิ่มพร้อมทั้งสโลว์

Saw Cut2
SKILL 2

Saw Cut

สร้างความเสียหายกายภาพใส่ศัตรูรอบตัว และฟื้นฟู HP 4% ของที่เสียไป ทำให้การโจมตีครั้งต่อไปสร้างความเสียหายกายภาพเพิ่ม

Demon's GiftR
ULTIMATE

Demon's Gift

ในระยะ 3 วินาที ความเสียหายที่ได้รับจะแปรเปลี่ยนเป็นการฟื้นฟู HP แทน โดยจะฟื้นฟูได้สูงสุด 20% ของ Max HP ต่อการโดนโจมตี 1 ครั้ง

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Saw Storm
1·3·5·7·9···13··
2Saw Cut
·2·4···8·10·12·14·
RDemon's Gift
·····6····11···15
Build

Loadout

Sprint
Summoner Spell
Sprint
Core Runes
AwakeAwake
SpiritSpirit
Dragon's ClawDragon's Claw
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Blade of Eternity6
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Mechanics

Core Combos

01

Trading Combo

Saw Storm1
Saw Storm
AA
Auto
Saw Cut2
Saw Cut
AA
Auto

Use Skill 1 to gap close with speed, auto for damage amp, Skill 2 for AoE damage + healing, then reset with empowered auto. Best for extended 1v1s in lane

02

Kite & Sustain

Saw Storm1
Saw Storm
Fl
Flicker
Saw Cut2
Saw Cut
Demon's GiftR
Demon's Gift

Skill 1 away from burst, Flicker to reposition, Skill 2 for heal, then activate Ultimate to tank remaining poke. Use when outnumbered slightly or low HP

Strategy

Gameplan

Early Game

Levels 1–6
  • Max Skill 2 first for consistent wave clear and sustain; allows you to out-duel most solo laners through HP recovery
  • Use Skill 1 sparingly for trades—focus on stacking Blood Curse against your lane opponent for scaling advantage
  • Stay healthy and avoid unnecessary poke; your win condition is mid-game sustained fights, not early all-ins

Mid Game

Post Broken Spear
  • Group for objectives with high HP; your Ultimate becomes oppressive against poke-focused enemy teams in siege scenarios
  • Rotate to secure dragon/abyssal with your tankiness; use Skill 2 to clear vision and initiate skirmishes
  • Watch for squishy targets grouped tightly—position to hit multiple enemies with Skill 2 for stacking healing

Late Game

Teamfight phase
  • Initiate with Skill 1 into priority targets; let enemies commit resources before using Ultimate to absorb their follow-up burst
  • Play around cooldown windows—without Skill 2/Ultimate active, you're vulnerable despite high HP
  • Leverage Blood Curse stacks on their carry; high attack speed + damage amp creates surprising cleanup threat after teamfight initiation
Matchups

Matchups

Dextra gets countered by

  • Zill
    Zill
    Extreme burst from invisibility chains and dash ignores Dextra's healing window; CC prevents Skill 1 escape
  • Mganga
    Mganga
    Sustained true damage and silences disable Dextra's combo chains and healing dependency on Skill 2

Dextra synergizes with

  • Capheny
    Capheny
    Dextra tanks for Capheny's positioning window; Capheny's lockdown combines with Dextra's durability for guaranteed fights
  • Paine
    Paine
    Paine's utility and hard CC set up Dextra's Skill 1 engagement; extended fights amplify her healing advantage
Tips

Pro Tips

  • Blood Curse's 20-stack cap (8 per hero max) means focus fire on one target briefly to maximize damage amp—don't spread autos randomly in teamfights
  • Ultimate caps healing at 20% Max HP per single hit, not per source—coordinate with teammates to bait multiple hits then heal burst, not one massive hit
  • Skill 1's post-movement speed lasts 3 seconds after exiting—use this to chase or reposition for Skill 2 followup without needing immediate re-engage

Dextra excels as a sustain-tank into poke-heavy or extended teamfight compositions where her healing amplification creates value. Pick into teams with limited burst and coordinate Ultimate timing with incoming damage patterns. However, she struggles into mobility-heavy assassins and CC chains that don't allow Ultimate activation windows.