A TIERmarksmanMarksman / ADCMediumPatch 1.61
Flowborn

Flowborn

Elemental control from range—burst or sustained.

Win Rate
0%
Pick Rate
0%
Ban Rate
0%
ReworkedPatch 1.61
  • New hero released with two variants: Archer (marksman) and Mage.
  • Flow mechanic: channel at Altar to gain stats and enhanced attacks.
Overview

Strengths & Weaknesses

Strengths

  • +Versatile damage output with both burst and poke capabilities from safe range
  • +Elemental mechanics provide utility beyond raw damage (crowd control or shields)
  • +Strong team fight presence with area control abilities

Weaknesses

  • Vulnerable to all-in engages without proper positioning or peeling
  • Mana-dependent with potential resource management issues in extended trades
  • Requires skill accuracy to maximize damage output versus point-and-click threats
Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1q
1·3·5·7·9···13··
2w
·2·4···8·10·12·14·
Rr
·····6····11···15
Build

Loadout

Live build data unavailable. Refresh or check back shortly.
Mechanics

Core Combos

01

Poke Combo

AA
Auto

Use Q to initiate trades then auto-attack for follow-up damage. Safe engage for poking down enemies from range without committing resources.

02

Full Burst

AA
Auto

Activate W for setup, chain Q for damage, auto-attack cancel into ultimate. Execute when enemies are isolated or caught out of position.

03

Escape Sequence

Fl
Flicker

Use Flicker to reposition away from threats, immediately follow with W for protective utility. Critical against melee-heavy compositions.

Strategy

Gameplan

Early Game

Levels 1–6
  • Farm safely from maximum range, prioritizing CS over aggressive trades against early game supports
  • Use Q for poke damage while maintaining distance—establish lane dominance without overextending

Mid Game

Post Broken Spear
  • Transition to team fights with proper positioning; stay behind frontline and deal consistent elemental damage
  • Rotate with team to secure objectives while avoiding isolated skirmishes where positioning is compromised

Late Game

Teamfight phase
  • Position at extreme range and focus on consistent, safe damage output rather than high-risk plays
  • Use elemental mechanics to control team fight pacing and force enemy positioning mistakes
Matchups

Matchups

Flowborn gets countered by

  • Zill
    Zill
    Extreme mobility and burst potential allows him to close distance and eliminate Flowborn before counter-play is available
  • Arduin
    Arduin
    Tanky engage with crowd control disrupts Flowborn's positioning and forces misuse of defensive abilities
  • Quillen
    Quillen
    Stealth initiation and high burst damage bypass Flowborn's poke range advantage and defensive setup

Flowborn synergizes with

  • Grakk
    Grakk
    Superior frontline engagement enables Flowborn to deal safe, uninterrupted damage from positioning behind hook setups
  • Elandorr
    Early pressure and CC chain amplifies Flowborn's burst combo window and guarantees target lock for elemental execution
  • Thane
    Thane
    Tanky initiator with crowd control creates guaranteed positioning windows for Flowborn's full ability rotations in team fights
Tips

Pro Tips

  • Map awareness is critical—Flowborn excels when enemies have no flanking paths; ward accordingly and adjust positioning based on minimap threats
  • Manage mana proactively in team fights; excessive spam leaves you vulnerable, so space abilities between rotations for safety windows
  • Stack elemental effects efficiently before committing ultimate; premature R usage wastes high-impact damage when enemies are grouped

Flowborn is a versatile A-tier pick for diamond+ ranked play, excelling in controlled team fight scenarios where proper positioning can be maintained. Pick into compositions lacking reliable gap closers; avoid into heavy all-in divers without sufficient team peel support.