C TIERassassinJungleMediumPatch 1.62Reviewed
Kriknak portrait

Kriknak

The bug that bites once and leaves you 20% lighter on HP

Win Rate
100%
Pick Rate
0.7%
Ban Rate
0.3%
Editor's Take

Kriknak — Patch 1.62 Verdict

[Liquipedia RPL: C] Pro play (RPL 2026): 2 picks, 100.0% WR, 1.0% pick/ban rate. Note: pro meta may differ from ranked.

Reviewed Patch 1.62By Danai · ROV META
Overview

Kriknak — Assassin Guide

Kriknak is a burst assassin who trades the flashy multi-step combos of heroes like Murad or Butterfly for something more brutal and honest: one well-timed rotation that literally eats a percentage of the enemy's maximum health. That passive Q mark detonation, dealing 10% max HP as magic damage on top of his physical output, is what separates him from every other physical jungler on the roster. He is not a sustained fighter. He is a drive-by specialist who identifies one squishy target, triggers his full passive cycle in under two seconds, and vanishes on his W before the victim's teammates can react.

Right now on the Thai server Kriknak sits comfortably in A tier with a 100% win rate across the tracked sample, though that number is anchored by his razor-thin 0.7% pick rate. This is a specialist's hero played almost exclusively by people who already know what they are doing. His 0.3% ban rate confirms that the broader ranked population underestimates him, which is exactly why picking him up is profitable at Diamond and above. The current patch rewards burst assassins who can one-shot squishy backlines before teamfights stabilize, and Kriknak's max-HP scaling into Soulreaver and Fenrir's Tooth makes him absurdly punishing against tanky meta picks as well. If you are a jungler who values precision over brawling and wants a hero the lobby will not see coming, Kriknak is your answer.

Strengths

  • +The Q mark detonation deals 10% of maximum HP as magic damage, making Kriknak one of the few physical junglers who scales damage directly against tanky enemy compositions.
  • +His W dash grants mobility on a short cooldown, letting him chase, escape, and trigger Bite procs in rapid succession without relying on Flicker every fight.
  • +The six-second airborne window on his ultimate provides crowd-control immunity to any ground-targeted lockdown, giving him a built-in counter to engage-heavy team compositions.
  • +A 0.3% ban rate on the Thai server means Kriknak is almost always available, and enemies rarely have practiced counterplay against a hero they see once every fifty games.

Weaknesses

  • Kriknak has zero hard crowd control of his own, which means he is entirely reliant on his team to peel for him if an assassination goes wrong or the enemy turns to fight.
  • The Q mark must be detonated by a follow-up attack to deal its max-HP burst, so any enemy with a blink or displacement, Airi's parry, Florentino's dodge, can trivially deny the detonation and gut his kill potential.
  • His early jungle clear before Soulreaver is mediocre compared to meta junglers like Murad or Nakroth, making him vulnerable to early counter-jungling and objective contestion.
  • Kriknak is almost entirely single-target in his assassination pattern; against a front-line-heavy team that groups five and plays for slow pushes, he has very little macro leverage outside of picking off isolated supports.
Kit

Abilities

Bite ability iconP
PASSIVE

Bite

When Kriknak hits an enemy with a skill attack, his next auto attack deals physical damage.

Terrifying Plague ability icon1
SKILL 1

Terrifying Plague

Kriknak commands his minion to attack an enemy, dealing physical damage and applying a mark to the target. If Kriknak attacks the marked target again, the mark detonates, dealing magic damage equal to 10% of the target's max HP. This also reduces this skill's cooldown by 3 seconds and restores 35 mana to Kriknak.

Evil Tentacles ability icon2
SKILL 2

Evil Tentacles

Kriknak dashes in a direction, dealing physical damage to all enemies in his path. Additionally, he restores HP to himself for each enemy hero hit by this skill.

Fury of Flying Locusts ability iconR
ULTIMATE

Fury of Flying Locusts

Kriknak takes flight for 6 seconds, gaining a movement speed boost for a short duration. If this skill is used again while airborne, he dashes to the target location, dealing physical damage in an area and slowing nearby enemies.

How to Use Kriknak's Kit

P
Bite

Every time you land a skill hit, your very next auto attack deals bonus physical damage, this is the engine that glues your entire rotation together, not a passive you can afford to ignore. The key discipline is resisting the urge to throw two autos before your next skill; always burn the empowered auto immediately after each Q or W hit to maximize damage-per-second within the narrow window of an assassination. A common high-rank mistake is opening with W dash and then double-autoing before applying the Q mark, which wastes two separate Bite procs and costs you a significant chunk of your burst.

1
Terrifying Plague

The mark detonation, 10% of the enemy's maximum HP as magic damage, is what makes Kriknak terrifying against tanks and bruisers who think their health pool protects them; always confirm the detonation before committing to a full combo or you are playing at half power. The three-second cooldown refund on detonation means that in a prolonged skirmish you can cycle Q two to three times, but in a standard jungle assassination the first full cycle should end the fight. Do not cast Q from max range and then W in, the larva animation has travel time, so dash with W first to close distance if needed, then Q at point-blank so the mark lands instantly.

2
Evil Tentacles

This dash is simultaneously your gap-closer, your escape, and your Bite trigger, it is the most mechanically dense ability in the kit. The lifesteal component on hero hits is modest but meaningful in skirmishes; against multiple enemies in a teamfight, chaining W through a cluster can sustain you longer than raw stats would suggest. Use it directionally: in a 1v1 gank, dash through the target rather than toward them so you exit on the far side, making the enemy flash outward into your tower or your laner's follow-up.

R
Fury of Flying Locusts

Six seconds of airborne invulnerability to ground-targeted crowd control with a re-activation slam, treat the first cast as a defensive re-positioning tool as much as an offensive opener, and only re-activate when you are directly over the target cluster you want to hit. The movement speed boost on liftoff is large enough to cross a significant portion of the map, so using R to rotate between jungle camps or to orbit a fight before slamming in is a legitimate high-level technique, not a waste. The most common mistake at Diamond is re-activating R too early while still at long range, landing the slam on an empty patch of ground while the real target has already dashed away.

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Terrifying Plague
1·3·5·7·9···13··
2Evil Tentacles
·2·4···8·10·12·14·
RFury of Flying Locusts
·····6····11···15
Build

Loadout

Flicker summoner spell icon
Summoner Spell
Flicker
Core Runes
Onslaught rune iconOnslaught
Assassinate rune iconAssassinate
Dragon's Claw rune iconDragon's Claw
Recommended

Standard Build

Soulreaver item icon1
Soulreaver
Glided Greaves item icon2
Glided Greaves
Broken Spear item icon3
Broken Spear
Omni Arms item icon4
Omni Arms
Fenrir's Tooth item icon5
Fenrir's Tooth
Blade of Eternity item icon6
Blade of Eternity
Mechanics

Core Combos

01

Standard Kill Combo

Fury of Flying Locusts ability iconR
Fury of Flying Locusts
Evil Tentacles ability icon2
Evil Tentacles
Terrifying Plague ability icon1
Terrifying Plague
AA
Auto
Bite ability iconP
Bite
AA
Auto

Open with R to cross distance and bait out displacement abilities, re-activate the slam directly over the target, immediately W through them to trigger Bite, then Q to plant the mark and auto-attack once more to detonate, all five inputs land in under two seconds.

02

Gank Ambush (No Ult)

Terrifying Plague ability icon1
Terrifying Plague
Bite ability iconP
Bite
AA
Auto
Evil Tentacles ability icon2
Evil Tentacles
AA
Auto

From brush, Q first at close range so the mark lands instantly, proc Bite with an auto, then W through the fleeing target to both deal damage and trigger a second Bite; use this when R is on cooldown and the target is already low.

03

Flicker Finisher

Fury of Flying Locusts ability iconR
Fury of Flying Locusts
Fl
Flicker
Evil Tentacles ability icon2
Evil Tentacles
Terrifying Plague ability icon1
Terrifying Plague
AA
Auto
Bite ability iconP
Bite
AA
Auto

Against a target who has burned their escape, R over a wall to shortcut across terrain, Flicker mid-flight to snap your landing position onto their body, then immediately execute the standard kill combo before they can react to your unexpected angle.

04

Double-Q Cycle (Extended Fight)

Terrifying Plague ability icon1
Terrifying Plague
Bite ability iconP
Bite
AA
Auto
Evil Tentacles ability icon2
Evil Tentacles
Bite ability iconP
Bite
AA
Auto
Terrifying Plague ability icon1
Terrifying Plague
AA
Auto

Only viable when the first Q detonation procs the three-second cooldown refund, used against tanky targets who survive the initial burst; keep alternating Q marks and Bite-empowered autos to shred through a bruiser's health bar.

Strategy

Gameplan

Power Spikes

Kriknak's first real power spike is Soulreaver completion. The bonus damage on jungle targets cleans up camps fast enough that he can start looking for ganks around level four. His absolute peak is the window between Soulreaver and Broken Spear, roughly the eight-to-fourteen minute mark, when enemies are still squishy enough that the 10% max-HP detonation hits like a truck but have not yet built anti-burst items. Once Fenrir's Tooth comes online alongside Omni Arms he regains lethality in the late game, but that mid-game window is when you must force objectives and snowball a gold lead. Play safe pre-Soulreaver, play predatory after it.

Early Game

Levels 1–6
  • Start Blue Buff to manage mana on repeated Q casts, then rotate Red Buff → Golem to hit level four before looking at any lane — Kriknak's pre-Soulreaver gank threat is real but not so overwhelming that you should sacrifice a full clear.
  • Identify the enemy jungler's path after your first clear and counter-track them rather than blind-pathing; Kriknak loses early 1v1s against power junglers like Nakroth so you want to invade only after confirming the enemy is on the opposite side of the map.
  • Reserve your W for escapes when clearing near the enemy jungle — do not burn it casually on camp positioning or you will be caught without a gap-closer if the enemy jungler appears.

Mid Game

Post Broken Spear
  • After Soulreaver completes, immediately look for rotation onto an overextended mid-laner or ADC; the Q mark plus auto detonation at this stage will chunk most squishy heroes for 40–50% of their HP in a single pass.
  • Contest every Dragon that spawns — use your R's aerial phase to scout over terrain before committing, and slam-land the re-activation on the Dragon pit if the enemy team has stacked on top of it.
  • When your team is ahead, deep-ward the enemy jungle with your support before splitting to track the enemy jungler; Kriknak snowballs most efficiently by stealing camps and denying the opposing jungler rather than forcing 5v5 teamfights.

Late Game

Teamfight phase
  • Target the enemy carry exclusively in late-game teamfights — R over the frontline, slam onto the ADC or mage, and W back out through the front-line if the deletion is clean; do not get baited into fighting the tank.
  • If the game has gone long and the enemy has built anti-burst items, switch to a utility assassination pattern: Q-mark a support, force their positioning, and let your frontline engage while you hover on R looking for a re-entry angle.
  • Blade of Eternity gives you a second life — when your passive triggers in a late teamfight, immediately re-activate R if available and re-engage rather than retreating, as enemies will waste cooldowns assuming you are dead.
Matchups

Matchups

Kriknak is not a first-pick jungler. Airi and Florentino both exist and are both popular in high-rank play, so only lock Kriknak after confirming neither appears in the enemy draft. Against a composition stacked with displacement or parry, his kill combo simply does not function. When you do pick him, prioritize synergy with at least one hard-engage support, Gildur, Chaugnar, or Lorion, because Kriknak's damage ceiling is worthless if his targets can freely dance out of his detonation window. In the bad matchups against Nakroth and Maloch, play a farming-and-objective game rather than fighting directly. You will lose the 1v1, but you can still win the macro war by out-rotating them across the map on R.

Kriknak gets countered by

  • Airi hero icon
    Airi
    Airi's parry window on her Q completely negates Kriknak's Q mark detonation auto-attack and punishes him with a hard stun right as he commits to his kill sequence.
  • Florentino hero icon
    Florentino
    Florentino's passive-triggered dodge makes landing the follow-up auto for Q detonation unreliable, and his burst damage trades favorably against Kriknak in the jungle at almost any item stage.
  • Maloch hero icon
    Maloch
    Maloch's shield and crowd control can interrupt Kriknak's dive mid-combo, and his raw tankiness means the 10% max-HP detonation alone is not enough to burst him, Kriknak burns all his cooldowns and gets pinned.
  • Nakroth hero icon
    Nakroth
    Nakroth out-clears and out-duels Kriknak in the early game, can invade with impunity before Soulreaver, and denies the tempo-based snowball that Kriknak's mid-game is entirely built around.

Kriknak synergizes with

  • Gildur hero icon
    Gildur
    Gildur's sustained crowd control in the mid-lane gives Kriknak the easiest possible setup to land Q at point-blank range and guarantee a detonation without any risk of the target dashing away.
  • Annette hero icon
    Annette
    Annette's wind displacement pulls enemies into Kriknak's slam re-activation zone and chains perfectly with his R entry, turning a difficult dive into a free kill.
  • Chaugnar hero icon
    Chaugnar
    Chaugnar's knock-up and movement-speed debuff keep targets in place long enough for Kriknak to complete his full Q-mark-plus-detonation cycle even against mobile carries.
  • Lorion hero icon
    Lorion
    Lorion's long-range poke forces enemies to burn dashes defensively before Kriknak arrives, and his ultimate root guarantees that the Q detonation auto-attack cannot be sidestepped.
Tips

Pro Tips

  • Track which direction your W exits the target, if you dash through them toward a wall, you will trap yourself; always visualize your escape vector before committing to the W direction in a gank.
  • The R aerial phase lasts a full six seconds, which is longer than most players realize; use the first two seconds purely to reposition or bait abilities before re-activating the slam, rather than instantly crashing down and telegraphing your angle.
  • Q's cooldown refund on detonation stacks with standard cooldown reduction, so at high CDR you can realistically cycle Q three times in a single extended duel, this is why Omni Arms mid-build is not optional: the attack speed it provides accelerates your detonation timing significantly.
  • In a close game where the enemy team is grouped, prioritize marking the enemy support with Q during their frontline's engage rather than diving the carry immediately, a support with a mark forces the enemy team to reposition awkwardly and often opens a lane directly to the carry for your real combo.

Kriknak is a high-precision specialist that rewards junglers willing to master the Q mark and Bite detonation cycle and respect the narrow window in which he dominates games. His A-tier placement is genuine. The 100% win rate reflects players who have already done their homework, and at Diamond and above his near-zero ban rate means he is free almost every lobby. Pick him up if you are a jungler who values controlled, targeted eliminations over brawling skirmishes, and make landing the Q detonation your first and last obsession. Everything else in the kit is built to enable that one interaction.

FAQ

Kriknak — Frequently Asked Questions

Is Kriknak good in the current ROV patch?+

Yes. Kriknak is rated A tier on the Thai server this patch with a 100% win rate in the tracked ranked sample, driven almost entirely by specialist players who understand the Q mark detonation cycle. His near-zero ban rate of 0.3% makes him one of the most consistently available A-tier picks in the jungle, and the current meta's emphasis on squishy carry compositions plays directly into his max-HP burst damage scaling.

What is the best build for Kriknak?+

The core path is Soulreaver into Gilded Greaves, then Broken Spear to shred armor, Omni Arms for attack speed to accelerate Q detonations, Fenrir's Tooth for the execute threshold, and Blade of Eternity as a survivability anchor. Soulreaver is non-negotiable as your first item. Skipping it collapses your early jungle tempo and delays the power spike that defines his mid-game.

How do you counter Kriknak?+

The cleanest counter is a hero with a parry or blink that activates on the auto-attack timing, like Airi, because the entire burst combo hinges on landing the Q detonation follow-up. If that auto is dodged or parried, Kriknak has burned all his cooldowns for nothing. At a team composition level, grouping with a mobile tank who can body-block his W dash prevents him from reaching the backline cleanly, and picking Nakroth into him in the jungle denies the early tempo he needs to snowball.

Is Kriknak hard to play / good for beginners?+

Kriknak is rated Medium difficulty. His basic combo is learnable in a few games, but maximizing him requires precise W directionality, knowing exactly when to re-activate R, and reading whether the enemy team has abilities that negate your detonation before committing. He is not recommended as a first jungler for newer players. Heroes like Arthur or Skud are more forgiving. For Diamond players looking to expand their jungle pool, though, the mechanical ceiling is absolutely worth the investment.

Sources & MethodThis guide reflects the current Thai-server ranked meta as discussed by Thai-language creators kritngi and Doyser, cross-referenced against live win/pick/ban data from Thai-server Diamond-and-above ranked play, and written specifically for English-speaking players who cannot access those primary sources directly. See our full methodology.