A TIERmarksmanMarksman / ADCMediumPatch 1.61
Laville

Laville

Multi-target precision marksman with scaling attack speed

Win Rate
0%
Pick Rate
0%
Ban Rate
0%
BuffedPatch 1.61
  • Skill 2 (Mighty Shield) base shield: 200 + 60/Lv + 0.8AD → 300 + 60/Lv + 1.0AD.
  • Skill 2: Acceleration effect 20% → 40%.
Overview

Strengths & Weaknesses

Strengths

  • +Exceptional multi-target damage via Lucky Star passive + Light Chaser combo that hits 3 enemies simultaneously
  • +Strong kiting and defensive tools with Mighty Shield's 60% movespeed boost, armor scaling, and guaranteed crit next hit
  • +Ultimate provides both massive area damage and crowd control utility with variable stun duration based on range

Weaknesses

  • Vulnerable to all-in burst damage before Mighty Shield activates; requires precise timing to survive engages
  • Lucky Star stacking mechanic demands consistent auto-attacking which suffers against mobile/evasive targets
  • Light Chaser's 50% damage reduction to non-primary targets limits pure damage output compared to single-target marksmen
Kit

Abilities

Lucky StarP
PASSIVE

Lucky Star

เมื่อโจมตีปกติ 3 ครั้งจะทำให้ติดสถานะโจมตี 3 ครั้งใน 1 การยิง โดยทุกครั้งที่โจมตี Laville จะโจมตีเร็วขึ้น

Light Chaser1
SKILL 1

Light Chaser

บัพตัวเองให้โจมตี 3 เป้าหมายได้ โดยผลของสกิลนี้จะใช้งานร่วใกับ Lucky Star ได้ เป้าหมายที่ไม่ใช่เป้าหมายหลักจะโดนความเสียหายเพียง 50%

Mighty Shield2
SKILL 2

Mighty Shield

เพิ่มความเร็วเคลื่อนที่ 60% โดยจะลดลงจนครบใน 1.5 วินาทีและการโจมตีปกติจะสโลว์ศัตรูและการโจมตีครั้งต่อไปจะติดคริติคอล 100% นอกจากนี้ Laville จะได้รับเกราะป้องกันตัวเองเป็นเวลา 1.5 วินาที โดยหากโดนความเสียหายตอนมีเกราะ Laville จะเป็นอมตะในเวลาสั้น

Double TroubleR
ULTIMATE

Double Trouble

ยิงกระสุนแห่งแสงไปยังทิศที่เลือก สร้างความเสียหายกายภาพเป็นบริเวณและสตั้นเป้าหมาย 0.5 - 3.5 วินาที โดยจะขึ้นอยู่กับระยะที่โดน

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Light Chaser
1·3·5·7·9···13··
2Mighty Shield
·2·4···8·10·12·14·
RDouble Trouble
·····6····11···15
Build

Loadout

Sprint
Summoner Spell
Sprint
Core Runes
RageRage
SpiritSpirit
Dragon's ClawDragon's Claw
Recommended

Abyssal Dragon Lane

War Boots1
War Boots
Claves Sancti2
Claves Sancti
Ifrit's Claw3
Ifrit's Claw
Bow of Slaughter4
Bow of Slaughter
Muramasa5
Muramasa
Blade of Eternity6
Blade of Eternity
Mechanics

Core Combos

01

Multi-target Execute

Mighty Shield2
Mighty Shield
AA
Auto
Light Chaser1
Light Chaser
AA
Auto
AA
Auto

Activate Mighty Shield for guaranteed crit, stack Lucky Star with autos, then Light Chaser to burst 3 targets. Use when enemies group or during team fights where you can position safely.

02

Teamfight Initiation

Double TroubleR
Double Trouble
Mighty Shield2
Mighty Shield
Light Chaser1
Light Chaser
AA
Auto

Cast Double Trouble at max range for longest stun, immediately Mighty Shield to close distance safely while guaranteeing crit on stunned targets, then Light Chaser chains through grouped enemies.

03

Kite and Punish

Mighty Shield2
Mighty Shield
AA
Auto
AA
Auto
AA
Auto
Light Chaser1
Light Chaser

Use Mighty Shield when enemies approach, kite backward while stacking Lucky Star, then Light Chaser to damage while maintaining distance. Repeatable every time shield resets.

Strategy

Gameplan

Early Game

Levels 1–6
  • Farm safely in duo lane; prioritize auto-attacking minions to stack Lucky Star passive naturally and scale attack speed early
  • Use Mighty Shield defensively when enemy initiator approaches rather than aggressively; the movespeed helps maintain spacing

Mid Game

Post Broken Spear
  • Position in team fights to hit multiple enemies with Light Chaser; avoid frontline unless Mighty Shield shields you from burst
  • Rotate to objectives where you can abuse multi-target damage advantage; group camps and jungle skirmishes where Lucky Star scaling matters

Late Game

Teamfight phase
  • In late-game fights, focus on proper positioning behind your frontline to maximize Light Chaser hitting all 3 targets at primary damage
  • Save Double Trouble for maximum range stuns on priority targets; use it to initiate or peel depending on enemy team composition
Matchups

Matchups

Laville gets countered by

  • Quillen
    Quillen
    Stealth prevents Laville from stacking Lucky Star or predicting Light Chaser targets; burst damage ignores Mighty Shield timing
  • Yorn
    Yorn
    Superior range and burst; can kite Laville's Mighty Shield engages and one-shot before shield armor applies
  • Florentino
    Florentino
    Mobility and invincibility frames dodge Light Chaser multi-hits; burst combo kills before Mighty Shield resets

Laville synergizes with

  • Zip
    Zip
    Stun setup allows Laville to position safely for max-range Double Trouble and guaranteed Light Chaser hits on grouped targets
  • Chaugnar
    Chaugnar
    CC chaining extends Laville's kiting window; Chaugnar's grouping naturally sets up 3-target Light Chaser execution
  • Omen
    Omen
    Frontline engage creates distance for Laville to stack Lucky Star safely; Omen's disruption enables consistent multi-target damage
Tips

Pro Tips

  • Lucky Star's attack speed stacking is non-linear damage—stack it before committing Light Chaser to massive single-target burst; don't waste stacked autos early
  • Mighty Shield's next-hit guaranteed crit triggers on Light Chaser's primary target AND its secondary shots; coordinate this for 3-target crit damage
  • Double Trouble stun scales 0.5-3.5s by range; learn the distance thresholds to max stun on mobile threats like assassins or to min-stun low-priority targets

Laville excels in A-tier meta as a teamfight-oriented marksman with superior multi-target scaling and survivability tools. Pick into grouped comps or when your team needs sustained damage dealer who can kite safely. Struggles against high-burst assassins and mobile duelists who don't allow Lucky Star ramp-up time.