Lindis — Patch 1.62 Verdict
[Default: B]
Lindis — Marksman Guide
Lindis is the ambush marksman, built on the idea that the best attack is the one your opponent never sees coming. Her kit rewards positioning inside or near brushes, punishes targets who stand still too long, and gets her out before retaliation lands. She is not a stand-and-shoot carry who plants her feet and out-DPSes the enemy. She is a skirmisher who pokes from the fog, stacks her Q passive, and vanishes back into the treeline. Think of the hunter who is never where you expect her.
This patch she sits at B tier. Not broken, but genuinely dangerous in the hands of someone who respects her win condition: the double-shot from Tread Softly, plus a fully stacked Q passive proc, is one of the highest single-trade bursts a dragon-lane marksman can get at this price. What keeps her out of A tier is her total lack of hard disengage and her dependence on bush presence. In a meta full of assassins like Quillen and Nakroth and short on Flicker-less junglers, she gets run down the moment she is caught outside foliage.
Pick Lindis if you are a patient, map-aware player who likes a high-ceiling ADC that rewards positioning over raw mechanics. Avoid her if your team has no peel whatsoever.
Strengths
- +Tread Softly's double-shot proc combined with a Q passive stack produces a two-hit burst window that few marksmen at this tier can match in a one-on-one brush skirmish.
- +Q's active vision reveal gives Lindis consistent, free information on brush-heavy corridors, reducing the information debt that most dragon-laners owe to an invisible jungler.
- +Both W and R trigger all on-hit item effects remotely, meaning her damage scales off Firestorm Bow and Omni Arms without requiring her to be in melee range, she can deal meaningful DPS while repositioning.
- +Her bush-triggered movement speed from the passive makes her one of the most slippery marksmen to chase through the river and jungle edges, where brush tiles are frequent.
Weaknesses
- −Outside of brush she has no gap-closer, no hard CC, and no reliable escape, making her completely dependent on teammate peel or positional discipline the moment an assassin reaches her.
- −Her damage window is gated behind the four-second passive cooldown, if she burns Tread Softly at the wrong moment she becomes a below-average auto-attacker until the timer resets.
- −Q's consecutive-hit passive resets on target switch, so any enemy who dashes or forces her to change focus mid-trade effectively resets her entire damage ramp.
- −She has no wave-clear tool worth mentioning, which means a heavy-poke opponent like Tel'Annas or Violet can zone her off the wave in the early laning phase before she can safely enter the brush to refresh her passive.
Abilities
PTread Softly
After Lindis dashes into brush, she gains movement speed. Her next auto attack fires 2 arrows. (Cooldown: 4s)
1Piercing Gaze
Passive: If Lindis attacks the same target 3 times, her next attack deals increased physical damage. Active: Lindis reveals enemies around her. This ability can be stacked.
2Lunar Champion
Lindis commands a lunar spirit to attack an enemy, dealing physical damage. It applies all on-hit effects as if from Lindis's auto attacks.
RLunar Champion
Lindis commands a lunar spirit to attack an enemy, dealing physical damage. It applies all on-hit effects as if from Lindis's auto attacks.
How to Use Lindis's Kit
This is Lindis's entire identity compressed into one passive, entering any brush grants a movement-speed burst and loads her next auto-attack as a two-arrow shot. The four-second cooldown means you need to be deliberate: don't waste the proc on a minion when an enemy is in range. In lane, use the dragon-side river brush and the pixel-bush near the tower to cycle in and out, keeping the passive refreshed so you always have a loaded double-shot ready to open a trade.
The passive component, bonus physical damage on the fourth consecutive hit against the same target, is your main damage amplifier and the reason you never switch targets mid-trade if you can help it. The active vision reveal is criminally underused at high rank; throw it preemptively on a brush the enemy jungler likes to path through, and it doubles as a safe lane-check before you step up to last-hit. Because charges stack, bank them during quiet laning phases and dump two in quick succession when a skirmish breaks out.
Sending the moon spirit at a target deals physical damage and, crucially, triggers every on-hit item effect you are carrying, Firestorm Bow's burn, Claves Sancti's crit, Omni Arms's enhanced-attack follow-up all proc through this ability. Think of W less as a standalone skill and more as a remote auto-attack that you fire from safety; use it to extend your effective threat range when you cannot walk forward, or to secure a kill on someone who has just walked out of your auto-attack range. Do not spam it for wave-clear, its cooldown is too valuable in skirmishes.
The ultimate version of the moon-spirit command is functionally an amplified W, greater damage output, same on-hit trigger logic. The key distinction is sequencing: because R also procs on-hit effects, you want your Firestorm Bow burn and Omni Arms buff already active before you commit the ultimate so the spirit lands into a target that is already softened. In teamfights, R is best used as an execute or to punish an enemy who has just burned their mobility spell, never open a fight with it and leave yourself with only W to follow up.
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1Piercing Gaze | 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · |
2Lunar Champion | · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · |
RLunar Champion | · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Standard Build
1
2
3
4
5
6Core Combos
Brush Opener
Step into brush to load Tread Softly, open with the double-shot auto, immediately activate Q to reveal and stack the passive charge, follow with two more autos to reach the fourth-hit bonus, then send W to trigger all on-hit effects on the weakened target, the full sequence lands in under two seconds and is your bread-and-butter trade pattern in lane.
All-In Execute
Use this only when you have confirmed the enemy's mobility spell is down, enter brush, full trade as above, then commit R to add a second remote on-hit hit as the kill-securing finisher.
Flicker Escape
When caught in the open by an assassin, Q-active to reveal and momentarily distract, Flicker into the nearest brush tile to reload Tread Softly's movement speed, then use the speed burst to disengage, this is your only real emergency out.
Gameplan
Lindis's first spike is Firestorm Bow: the on-hit burn works with W and R immediately and makes her level-4 brush trades genuinely threatening. She peaks for skirmishing around the Broken Spear plus Claves Sancti timing, roughly 15 to 18 minutes, when crits and armor pen both come online. Before that, farm safely and bank Q charges. Late game, once Omni Arms is done, every W and R cast becomes a devastating on-hit nuke, but she stays a glass cannon and one misplay in an open fight erases her. Only force fights inside or next to brush.
Early Game
Levels 1–6- →Prioritise last-hitting over aggression in the first two levels; use Q active to check the river brush before you step up to CS, denying the enemy jungler a free dive angle.
- →The moment you hit level 2 and have both the passive and Q available, look for a single brush-trade if the enemy marksman over-extends — load Tread Softly, double-shot, stack toward the Q fourth-hit bonus, then immediately back into brush to reset.
- →Avoid buying defensive items early just because you feel pressured; staying on the Firestorm Bow rush is non-negotiable since your W and R are almost useless without the on-hit burn amplification.
Mid Game
Post Broken Spear- →Rotate to turtle contests by hugging the river brushes — you can poke the enemy off the objective with W and R from brush without ever fully committing to a teamfight.
- →Use banked Q charges aggressively in skirmishes around the mid-lane brush line; two charges in quick succession can reveal and pressure multiple enemies before they find you.
- →If your team is ahead, do not group into open-field teamfights — instead pressure the side lane, use Q active to check bushes, and let your team create chaos that forces mispositioned enemies toward you.
Late Game
Teamfight phase- →In full 5v5 teamfights, identify the nearest brush to the fight and operate from it exclusively; every auto-attack sequence should begin with a re-entry to reload Tread Softly.
- →Target the enemy's highest-value squishy with your full combo — Q stack reset on target switch is catastrophic this late, so commit to one kill at a time.
- →Save Flicker strictly for survival rather than aggression; at this stage of the game one caught-out death can lose a won game, and Lindis has no other escape if Flicker is on cooldown.
Matchups
Lindis is pick-order sensitive. If the enemy has locked any of Nakroth, Quillen, Butterfly, or Murad, you are in for a brutal game. Your best mitigation is a lockdown support (Grakk or Alice) who can catch them before they reach you, plus an early Blade of Eternity for insurance. Don't first-pick her in a solo-queue lobby with an unpredictable support; take her third or fourth once you know your team has peel. In standard marksman mirrors she actually wins most trades if she respects the passive cooldown, but Tel'Annas and Violet out-range her pre-Firestorm and need conservative positioning.
Lindis gets countered by
NakrothHis double-dash engagement crosses the brush gap before Lindis can reload Tread Softly, and he can kill her in the time it takes her Q cooldown to come back up.
QuillenQuillen's stealth approach negates the one advantage Lindis gets from Q's vision reveal, he can appear inside her brush tile and burst her before she has any warning.
ButterflyButterfly's evasion passive and rapid multi-hit kit allow her to largely ignore Lindis's single-target burst window while deleting her before the Q fourth-hit proc lands.
MuradHis alternate-dimension ultimate removes him from Lindis's sight and targeting entirely, then re-engages on top of her before she can re-enter brush to reset her passive.
Lindis synergizes with
GrakkGrakk's hook drags enemies directly into Lindis's brush radius, handing her a loaded Tread Softly double-shot against a target who cannot immediately escape.
AnnetteAnnette's knockback ultimate clusters and displaces enemies into brush-adjacent choke points where Lindis's on-hit burst and Q passive stack fastest.
AliceAlice's persistent slow aura keeps enemies locked in place long enough for Lindis to land all four Q-passive stacks and then complete the W, R follow-up without them walking out of range.
EnzoEnzo's turret placement blocks escape routes from the dragon brush, turning the lane into a corridor where Lindis's brush-entry poke cycle is essentially inescapable.
Pro Tips
- →The pixel-brush at the corner of the dragon-lane tower is large enough to trigger Tread Softly, most enemies never account for this and will walk into a double-shot point-blank while you appear to be standing under your own turret.
- →Banking two Q active charges and detonating them in rapid sequence during a chaotic teamfight reveals the entire brush line along a jungle path, this is an underrated scouting tool that can expose an ambushing jungler before your team commits to an objective.
- →W and R both proc Omni Arms's enhanced-attack buff, which means firing W immediately after any auto-attack essentially gives you a third strike in the time it would normally take to wind up a second, learn this rhythm and your effective attack speed in short trades nearly doubles.
- →Against assassins who hard-counter you, position to enter brush on the side away from the anticipated engage rather than the side closest to the enemy, this forces them to chase through the entire brush tile before they reach you, buying the half-second that separates a clean escape from a death.
Lindis is a hunter's marksman. She rewards patience, map reading, and the discipline to never auto-attack unless the passive is loaded. She suits players who find stand-and-shoot carries boring and are willing to make brush mechanics feel like a second language. The thing to master is the Tread Softly cooldown cycle: when to trade, when to escape, when to rotate, all of it flows from knowing exactly when that double-shot is available. Get that right and B tier becomes a floor, not a ceiling.
Lindis — Frequently Asked Questions
Is Lindis good in the current ROV patch?+
Lindis is a solid B-tier marksman this patch, not a priority pick but genuinely strong in the right hands and the right draft. She rewards positional discipline and brush awareness over raw mechanical speed, so her effective win rate climbs sharply among players who already understand dragon-lane spacing. With even one hard-CC support, she punches above her tier.
What is the best build for Lindis?+
Core path is Firestorm Bow into Gilded Greaves, then Broken Spear, Claves Sancti, Omni Arms, and finally Blade of Eternity as a survivability anchor. Firestorm Bow is non-negotiable first because its on-hit burn is triggered by both W and R, and without it those skills hit for too little. Omni Arms is the late-game spike: once it is online, every W and R produces a devastating enhanced auto follow-up.
How do you counter Lindis?+
Pick a gap-closing assassin like Nakroth or Quillen who can reach her inside brush before she reloads Tread Softly's double-shot. Heroes with persistent AoE like Butterfly simply out-trade her passive-gated burst. At the macro level, contest the river and dragon-side jungle to deny her safe brush access and force her into open-field positioning, where she is an average marksman with no escape.
Is Lindis hard to play / good for beginners?+
Medium, and accurate. Her inputs are not complicated, but her decisions around brush entry timing, passive cooldown management, and Q charge banking need real map awareness that beginners usually lack. New players find her frustrating because wasting the four-second Tread Softly cooldown on the wrong target neutralizes her identity. Best for players who already have a comfortable dragon-lane ADC and want a more positional, high-ceiling second option.