A TIERsupportSupport / RoamEasyPatch 1.61
Ming

Ming

Guardian of the battlefield, protector of all

Win Rate
33.3%
Pick Rate
1.1%
Ban Rate
0.6%
Overview

Strengths & Weaknesses

Strengths

  • +Provides reliable crowd control and defensive utility to protect teammates
  • +Strong team fight presence with area denial and support capabilities
  • +Low mechanical skill floor allows focus on macro play and positioning

Weaknesses

  • Low damage output limits solo carry potential and kill securing
  • Vulnerable to burst damage and lacks self-defense tools when isolated
  • High dependence on team coordination to maximize value
Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1q
1·3·5·7·9···13··
2w
·2·4···8·10·12·14·
Rr
·····6····11···15
Build

Loadout

Live build data unavailable. Refresh or check back shortly.
Mechanics

Core Combos

01

Engage & Protect

AA
Auto

Initiate with crowd control, follow with defensive ability, and secure with auto attacks. Use when team is positioned to follow up on your engagement.

02

Kite & Peel

AA
Auto
Fl
Flicker

When enemies dive your carry, use Q for disruption, reposition with Flicker, then W to create safety. Essential for protecting backline in team fights.

Strategy

Gameplan

Early Game

Levels 1–6
  • Prioritize vision control and roam timing to prevent enemy ganks
  • Play safely near your ADC, focusing on harass denial rather than aggression
  • Rotate to help jungler secure objectives when possible without abandoning lane

Mid Game

Post Broken Spear
  • Establish control around key objectives (Dark Slayer, towers) with proper positioning
  • Use superior vision to catch out-of-position enemies and enable teammate picks
  • Transition to following your win condition—typically your primary damage dealer

Late Game

Teamfight phase
  • Maintain backline protection during critical team fights around objectives
  • Play around your team's win condition, using utility to amplify their strengths
  • Control vision and setup picks rather than forcing engages with low win conditions
Matchups

Matchups

Ming gets countered by

  • Raz
    Raz
    Burst damage and mobility allow him to explode Ming before crowd control can activate; hard to peel against his upfront damage
  • Zephys
    Zephys
    Mobile assassin that dives backline faster than Ming can react; true damage ignores defensive scaling
  • Quillen
    Quillen
    Invisibility and burst negates Ming's ability to predict and protect against engages

Ming synergizes with

  • Laville
    Laville
    Combined crowd control and team fight presence creates overwhelming defensive utility; stacked CC chains ensure kill setup
  • Wiro
    Wiro
    Both excel at team fight initiation and protection; their combined tankiness allows aggressive positioning to enable carries
  • Elandorr
    Ming's crowd control creates guaranteed damage windows for Elandorr's skill rotations; synergizes perfectly in mid-game fights
Tips

Pro Tips

  • Track enemy cooldowns and predict their engage patterns—preemptive positioning beats reactive peeling
  • Leverage your low mechanical requirements to spend mental energy on macro calls and shotcalling for your team
  • Itemize defensively against the enemy team's primary threat, not generically—Ming's value scales with how well you counter-build

Ming is a tier-A support with excellent team fight utility and crowd control, but the 33.3% win rate reflects weak solo queue impact due to team dependency. Pick Ming into coordinated team compositions or when your team has clear win conditions to enable. Best value in organized play where communication amplifies her defensive kit.