- •Skill 2 (Death Sentence): If sweep occurs during 4th normal attack, it now triggers the additional effect of that normal attack.
Strengths & Weaknesses
Strengths
- +Exceptional sustained damage through Dread Judge passive (4th auto knockup) enabling extended trades and combo chains
- +High mobility and safety with dual dash tools (Skill 1 recast, Skill 2 backflip) allowing aggressive repositioning without commitment
- +CC immunity during Executioner's Blade ultimate creates reliable kill windows against kited matchups and enables tower dives
Weaknesses
- −Heavily reliant on ability rotation timings; missed Skill 1 recast or Skill 2 windows leaves extended gaps in damage
- −Vulnerable to hard CC before ultimate channel since no inherent defensiveness until invulnerability phase activates
- −Falls off if itemization lags or fights occur near enemy towers where CC immunity cannot be leveraged
Abilities
PDread Judge
ทุกการโจมตีธรรมดาครั้งที่ 4 จะทำให้เป้าหมายลอยขึ้น นอกจากนั้นเมื่อใช้สกิลโดน เป้าหมายจะทำให้ความเร็วการโจมตีของเขาเพิ่มขึ้น 50%
1Jury Fury
Nakroth พุ่งไปด้านหน้าและทำให้เป้าหมายลอยขึ้น สร้างความเสียหายกายภาพ สกิลนี้สามารถใช้ได้อีกครั้งภายใน 5 วินาทีหลังจากใช้ครั้งแรก
2Dominating
Nakroth กระโดดถอยหลังและทำให้การโจมตีธรรมดาของเขาภายใน 3 วินาที กลายเป็นโจมตีกวาด สร้างความเสียหายกายภาพ
RExecutioner's Blade
Nakroth ฟาดฟันศัตรูในระยะอย่างบ้าคลั่ง สร้างความเสียหายกายภาพในแต่ละครั้ง และจะไม่ติดสถานะใดๆ ขณะร่ายสกิล การโจมตีครั้งสุดท้าย จะทำให้ศัตรูลอยขึ้น
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1Jury Fury | 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · |
2Dominating | · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · |
RExecutioner's Blade | · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Rage
Spirit
Essense Reaver
Dragon's Clawแนะนำ
1
2
3
4
5
6Core Combos
All-In Burst
1
RInitiate with Skill 1 to gap close and knockup, land guaranteed autos to proc passive, transition immediately into Executioner's Blade for untargetable damage. Use when target is isolated or teammate nearby.
Kite-Breaker
2
1
RBackflip to dodge incoming CC, sweep auto-attacks to trigger passive knockup, recast Skill 1 to chase, then ult for guaranteed cleanup. Optimal against ranged heroes or when enemies are separated.
Passive Stack Reset
1Build passive stacks safely with early autos, use Skill 1 to trigger 4th-hit knockup mid-trade, extend combo without abilities. Enables sustained dueling in sidelanes.
Gameplan
Early Game
Levels 1–6- →Farm efficiently under tower and respect jungle threats; Nakroth lacks early teamfight scaling compared to meta warriors
- →Trade with Skill 1 → auto resets only when cooldown allows escape (Skill 2 available), avoiding overextend into ganks
- →Stack passive knockup during favorable skirmishes to establish kill pressure before mid-game objectives spawn
Mid Game
Post Broken Spear- →Position in sidelane to duel isolated targets; your combo rotation outduels most matchups when enemies are split
- →Use Skill 2 backflip to gap-close and initiate team fights only when teammates are collapsing—ult into 3+ enemies without follow-up is punishable
- →Itemize Frostbite or Mantle early if facing burst/AP; your 50% AS buff from Dread Judge doesn't scale defensively
Late Game
Teamfight phase- →Become primary initiator in team fights; enter with Skill 1 into ult combo to guarantee 4-5 second untargetable window for team to follow up
- →Control pacing of fights by managing Skill 1 recast timing—force enemies to respond to dual dash threat rather than react
- →Peel for carries if ahead; Dread Judge knockup every 4 autos locks down divers effectively late-game
Matchups
Nakroth gets countered by
WiroPassive shield negates Nakroth's burst rotation and Skill 2 backflip doesn't escape Doomful Hex cast range; Mirror Shield reflects damage
VeresSuperior sustained dueling through passive lifesteal, Skill 1 knockup matches your mobility, and ult immune frames last longer during your combo window
TeemeeStun lock and damage amp prevent Skill 1 recast escape and CC immunity ult cannot cleanse crowd control already applied
Nakroth synergizes with
GrakkGrakk hook chains with your Skill 1 knockup into guaranteed ult channel; both thrive on isolated picks
TulenYour knockup combo guarantees Tulen combos land (Skill 2 → Skill 3), amplifying team fight damage while you bait CC
RouieRouie's hook follow-up off your Skill 1 initiates creates unescapable 2v1 duel scenarios in sidelane rotation
Pro Tips
- →Track Skill 1 recast cooldown mentally (5 sec window) to separate real engage tools from bait attempts—enemies will respect double dash more than single
- →Use Skill 2's backward hop to kite into terrain/walls, positioning teammates behind you to turn untargetable ult dives into 3v1 scenarios
- →Delay ult activation by 0.5 seconds after Skill 1 knockup to bait enemy CC, then activate mid-animation for guaranteed untargetable frames while they whiff
Nakroth is a positioning-reliant skirmisher best into immobile or melee-heavy compositions where his duel potential and CC immunity shine. At 50% winrate in A-tier, he lacks the raw teamfight tempo of meta warriors but punishes sidelane isolation and tower-dive scenarios—pick into fragmented enemy teams and avoid scaling vs. balanced squad comps.
