A TIERassassinJungleHardPatch 1.61
Nakroth

Nakroth

Relentless blade dancer with untargetable burst potential

Win Rate
50%
Pick Rate
8.4%
Ban Rate
1.6%
BuffedPatch 1.61
  • Skill 2 (Death Sentence): If sweep occurs during 4th normal attack, it now triggers the additional effect of that normal attack.
Overview

Strengths & Weaknesses

Strengths

  • +Exceptional sustained damage through Dread Judge passive (4th auto knockup) enabling extended trades and combo chains
  • +High mobility and safety with dual dash tools (Skill 1 recast, Skill 2 backflip) allowing aggressive repositioning without commitment
  • +CC immunity during Executioner's Blade ultimate creates reliable kill windows against kited matchups and enables tower dives

Weaknesses

  • Heavily reliant on ability rotation timings; missed Skill 1 recast or Skill 2 windows leaves extended gaps in damage
  • Vulnerable to hard CC before ultimate channel since no inherent defensiveness until invulnerability phase activates
  • Falls off if itemization lags or fights occur near enemy towers where CC immunity cannot be leveraged
Kit

Abilities

Dread JudgeP
PASSIVE

Dread Judge

ทุกการโจมตีธรรมดาครั้งที่ 4 จะทำให้เป้าหมายลอยขึ้น นอกจากนั้นเมื่อใช้สกิลโดน เป้าหมายจะทำให้ความเร็วการโจมตีของเขาเพิ่มขึ้น 50%

Jury Fury1
SKILL 1

Jury Fury

Nakroth พุ่งไปด้านหน้าและทำให้เป้าหมายลอยขึ้น สร้างความเสียหายกายภาพ สกิลนี้สามารถใช้ได้อีกครั้งภายใน 5 วินาทีหลังจากใช้ครั้งแรก

Dominating2
SKILL 2

Dominating

Nakroth กระโดดถอยหลังและทำให้การโจมตีธรรมดาของเขาภายใน 3 วินาที กลายเป็นโจมตีกวาด สร้างความเสียหายกายภาพ

Executioner's BladeR
ULTIMATE

Executioner's Blade

Nakroth ฟาดฟันศัตรูในระยะอย่างบ้าคลั่ง สร้างความเสียหายกายภาพในแต่ละครั้ง และจะไม่ติดสถานะใดๆ ขณะร่ายสกิล การโจมตีครั้งสุดท้าย จะทำให้ศัตรูลอยขึ้น

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Jury Fury
1·3·5·7·9···13··
2Dominating
·2·4···8·10·12·14·
RExecutioner's Blade
·····6····11···15
Build

Loadout

Punish
Summoner Spell
Punish
Core Runes
RageRage
SpiritSpirit
Essense ReaverEssense Reaver
Dragon's ClawDragon's Claw
Recommended

แนะนำ

Soulreaver1
Soulreaver
Glided Greaves2
Glided Greaves
Broken Spear3
Broken Spear
Omni Arms4
Omni Arms
Claves Sancti5
Claves Sancti
Blade of Eternity6
Blade of Eternity
Mechanics

Core Combos

01

All-In Burst

Jury Fury1
Jury Fury
AA
Auto
AA
Auto
Executioner's BladeR
Executioner's Blade

Initiate with Skill 1 to gap close and knockup, land guaranteed autos to proc passive, transition immediately into Executioner's Blade for untargetable damage. Use when target is isolated or teammate nearby.

02

Kite-Breaker

Dominating2
Dominating
AA
Auto
AA
Auto
Jury Fury1
Jury Fury
Executioner's BladeR
Executioner's Blade

Backflip to dodge incoming CC, sweep auto-attacks to trigger passive knockup, recast Skill 1 to chase, then ult for guaranteed cleanup. Optimal against ranged heroes or when enemies are separated.

03

Passive Stack Reset

AA
Auto
AA
Auto
AA
Auto
Jury Fury1
Jury Fury
AA
Auto

Build passive stacks safely with early autos, use Skill 1 to trigger 4th-hit knockup mid-trade, extend combo without abilities. Enables sustained dueling in sidelanes.

Strategy

Gameplan

Early Game

Levels 1–6
  • Farm efficiently under tower and respect jungle threats; Nakroth lacks early teamfight scaling compared to meta warriors
  • Trade with Skill 1 → auto resets only when cooldown allows escape (Skill 2 available), avoiding overextend into ganks
  • Stack passive knockup during favorable skirmishes to establish kill pressure before mid-game objectives spawn

Mid Game

Post Broken Spear
  • Position in sidelane to duel isolated targets; your combo rotation outduels most matchups when enemies are split
  • Use Skill 2 backflip to gap-close and initiate team fights only when teammates are collapsing—ult into 3+ enemies without follow-up is punishable
  • Itemize Frostbite or Mantle early if facing burst/AP; your 50% AS buff from Dread Judge doesn't scale defensively

Late Game

Teamfight phase
  • Become primary initiator in team fights; enter with Skill 1 into ult combo to guarantee 4-5 second untargetable window for team to follow up
  • Control pacing of fights by managing Skill 1 recast timing—force enemies to respond to dual dash threat rather than react
  • Peel for carries if ahead; Dread Judge knockup every 4 autos locks down divers effectively late-game
Matchups

Matchups

Nakroth gets countered by

  • Wiro
    Wiro
    Passive shield negates Nakroth's burst rotation and Skill 2 backflip doesn't escape Doomful Hex cast range; Mirror Shield reflects damage
  • Veres
    Veres
    Superior sustained dueling through passive lifesteal, Skill 1 knockup matches your mobility, and ult immune frames last longer during your combo window
  • Teemee
    Teemee
    Stun lock and damage amp prevent Skill 1 recast escape and CC immunity ult cannot cleanse crowd control already applied

Nakroth synergizes with

  • Grakk
    Grakk
    Grakk hook chains with your Skill 1 knockup into guaranteed ult channel; both thrive on isolated picks
  • Tulen
    Tulen
    Your knockup combo guarantees Tulen combos land (Skill 2 → Skill 3), amplifying team fight damage while you bait CC
  • Rouie
    Rouie
    Rouie's hook follow-up off your Skill 1 initiates creates unescapable 2v1 duel scenarios in sidelane rotation
Tips

Pro Tips

  • Track Skill 1 recast cooldown mentally (5 sec window) to separate real engage tools from bait attempts—enemies will respect double dash more than single
  • Use Skill 2's backward hop to kite into terrain/walls, positioning teammates behind you to turn untargetable ult dives into 3v1 scenarios
  • Delay ult activation by 0.5 seconds after Skill 1 knockup to bait enemy CC, then activate mid-animation for guaranteed untargetable frames while they whiff

Nakroth is a positioning-reliant skirmisher best into immobile or melee-heavy compositions where his duel potential and CC immunity shine. At 50% winrate in A-tier, he lacks the raw teamfight tempo of meta warriors but punishes sidelane isolation and tower-dive scenarios—pick into fragmented enemy teams and avoid scaling vs. balanced squad comps.