A TIERwarriorSolo LaneMediumPatch 1.61
Ormarr

Ormarr

Unstoppable force with crowd control and scaling damage

Win Rate
0%
Pick Rate
0%
Ban Rate
0%
Overview

Strengths & Weaknesses

Strengths

  • +Deterrence passive provides stun utility and scaling damage based on enemy HP, making him effective into tankier compositions
  • +Skill 1 (Unstoppable) offers both gap-closing and immediate follow-up damage with built-in crowd control for chase potential
  • +Skill 3 (Walking Tall) provides AoE damage in teamfights with multiple hit opportunities, enabling sustained damage output

Weaknesses

  • High cooldown on Deterrence passive (4s) limits stun frequency against burst-heavy matchups in extended trades
  • Skill 2 (Swagger) requires 3 hit accumulation for enhanced effect, making early-game trading predictable and exploitable
  • Lacks mobility beyond Skill 1, leaving him vulnerable to kiting from ranged carries and mobile assassins
Kit

Abilities

DeterrenceP
PASSIVE

Deterrence

ความเสียหายทุกรูปแบบของ Ormarr มีโอกาสทำให้ติดสตั๊น พร้อมกับสร้างความเสียหายกายภาพเท่ากับพลังชีวิตของเป้าหมาย คูลดาวน์ 4 วินาที

Unstoppable1
SKILL 1

Unstoppable

Ormarr พุ่งไปยังทิศทางที่กำหนด จากนั้นหากทำการโจมตีปกติทันที หลังจากใช้ สกิลจะสร้างความเสียหายกายภาพและทำให้ศัตรูชะงักเล็กน้อย

Swagger2
SKILL 2

Swagger

Ormarr ทุบค้อนลงพิ้น สร้างความเสียหายกายภาพเป็นวงกว้างและ ลดความเร็วเคลื่อนที่เป็นเวลา 1 วิ โดยทุกครั้งที่ทุบโดนศัตรูเขาจะสะสมพลังไว้ที่ค้อน เมื่อสะสมครบ 3 ครั้ง การใช้สกิลนี้ครั้งต่อไปจะส่งผลให้ศัตรูที่โดนติดสตั๊นไปด้วย

Walking TallR
ULTIMATE

Walking Tall

Ormarr หมุนตัวไปรอบๆ พร้อมกับอาวุธของเขา สร้างความเสียหายกายภาพในแต่ละครั้งที่โจมตีโดนศัตรู

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Unstoppable
1·3·5·7·9···13··
2Swagger
·2·4···8·10·12·14·
RWalking Tall
·····6····11···15
Build

Loadout

Flicker
Summoner Spell
Flicker
Core Runes
Golden BodyGolden Body
ProtectProtect
ProwessProwess
Recommended

แนะนำ

Ring of Terror1
Ring of Terror
Glided Greaves2
Glided Greaves
The Aegis3
The Aegis
Medallion of Troy4
Medallion of Troy
Frost Cape5
Frost Cape
Blade of Eternity6
Blade of Eternity
Mechanics

Core Combos

01

Initiation Combo

Unstoppable1
Unstoppable
AA
Auto
Swagger2
Swagger

Use Skill 1 to gap-close and stun, follow with auto-attacks to proc Deterrence, then Skill 2 for AoE slow. Best for teamfight initiation.

02

Extended Trade

Swagger2
Swagger
AA
Auto
Swagger2
Swagger
AA
Auto
Swagger2
Swagger
Walking TallR
Walking Tall

Stack Skill 2 charges against single targets, then unleash enhanced Skill 2 into ultimate for sustained AoE damage in prolonged fights.

03

Chase Shutdown

Unstoppable1
Unstoppable
AA
Auto
Walking TallR
Walking Tall

Unstoppable into auto-attack stun, immediately pop ultimate for AoE damage to lock down fleeing enemies or prevent enemy escape.

Strategy

Gameplan

Early Game

Levels 1–6
  • Play around Skill 2 stack management in lane—alternate between farming and short trades to build charges without overcommitting
  • Use Skill 1 for wave clear and positioning control rather than all-ins; reserve stuns for ganks or all-in scenarios

Mid Game

Post Broken Spear
  • Group for objectives and use Skill 1 + Skill 2 to control choke points; Deterrence scaling increases effectiveness as enemies build HP
  • Rotate to sidelanes to pressure split-push scenarios where your tankiness and CC can catch isolated targets off-guard

Late Game

Teamfight phase
  • Position as a front-line initiator in teamfights; open fights with Skill 1 into Skill 3 to maximize AoE damage and Deterrence procs
  • Leverage Deterrence HP scaling against enemy carries by standing in their face; the stun procs are your primary teamfight contribution
Matchups

Matchups

Ormarr gets countered by

  • Zill
    Zill
    High mobility and attack speed allow him to kite around Ormarr's gap-close and dodge Skill 2 AoE easily
  • Yorn
    Yorn
    Long-range poke prevents Ormarr from closing the distance safely; Skill 1 startup window is punishable
  • Wiro
    Wiro
    Superior tankiness and crowd control immunity reduce Ormarr's Deterrence impact and outscale him in extended trades

Ormarr synergizes with

  • Allain
    Allain
    Both excel as tanky front-liners; stacked CC (Ormarr stun + Allain slow) locks down enemies for each other's sustained damage
  • Hayate
    Hayate
    Ormarr's gap-close and CC setup allow Hayate to position safely for his burst combos without retaliation
  • Veda
    Shared crowd control effects and tankiness enable coordinated front-line engagement; both benefit from extended teamfight duration
Tips

Pro Tips

  • Track Deterrence cooldown carefully—maintain awareness of the 4s timer to maximize stun frequency in critical teamfight windows
  • Pre-stack Skill 2 charges during objective phases before fights commence; entering an engagement with 2 charges ready forces opponents to respect burst
  • Position Skill 2 AoE to overlap enemy carry paths in chokes rather than spreading damage thinly; stacking hits on one target triggers enhanced effect faster

Ormarr excels as a mid-tier warrior who scales into tankier meta compositions via Deterrence's HP-based damage. Pick into multi-tank lineups where his stun utility and crowd control shine, but avoid into mobile/poke-heavy teams that exploit his short-range kit.