Strengths & Weaknesses
Strengths
- +Energy sustain on all three skills enables extended trades and harassment without returning to base
- +High burst damage and crowd control chain (lift, slow, knockback) allows solo takedowns on isolated targets
- +Passive bonus damage and knockback on autos after skill usage provides positioning control and sustained threat
Weaknesses
- −Lacks reliable escape when cooldowns are down, making him vulnerable to ganks and CC chains
- −Energy management is critical; poor spacing leaves him defenseless despite skill availability
- −Low win rate (42.9%) suggests struggles against current meta compositions and anti-burst itemization
Abilities
PFist Spirit
หลังจากใช้สกิล Raz จะสามารถกระโดดไปยังทิศทางที่กำหนด พร้อมกับวิ่งเร็วขึ้น จากนั้นการโจมตีปกติครั้งต่อไป จะสร้างโบนัสความเสียหายเวท พร้อมผลักศัตรูถอยหลัง
1Rising Dragon Fist
Raz กระโดดต่อยเสยขึ้น สร้างความเสียหายเวทและทำให้ศัตรูลอยขึ้น หากสกิลนี้โจมตีโดนเป้าหมาย Raz จะฟื้นฟูพลังงาน 25 หน่วย
2Volatile Fist
Raz ปล่อยพลังจากหมัดของเขา สร้างความเสียหายเวทพร้อมกับลดเกราะเวทและลดความเร็วเคลื่อนที่ของเป้าหมายลง หากสกิลนี้โจมตีโดนเป้าหมาย Raz จะฟื้นฟูพลังงาน 25 หน่วย
ROdin's Fist
Raz พุ่งใส่ศัตรูเป็นแนวเส้นตรง ตามทิศทางที่กำหนด สร้างความเสียหายเวท พร้อมกับทำให้ศัตรูกระเด็นถอยหลัง หากสกิลนี้โจมตีโดนเป้าหมาย Raz จะฟื้นฟูพลังงาน 25 หน่วย
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1Rising Dragon Fist | 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · |
2Volatile Fist | · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · |
ROdin's Fist | · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Desolate
Spirit
Stainแนะนำ
1
2
3
4
5
6Core Combos
Full Burst Combo
1
2
RUse against isolated squishies. Q lifts them, auto procs passive damage+knockback, W applies slow and defenses shred, auto again, then R for the finish. Each skill hit refunds 25 energy to chain abilities
Disengage Combo
2
1When caught: W to slow and reduce enemy magic defense, auto with passive knockback to create space, Q jump away while dealing damage. Resets cooldowns with energy returns
Teamfight Entry
R
1
2Flicker to gap close, R knockback their backline, Q the closest threat for lift, W for sustained damage and safety. Position to protect carries while controlling enemy positioning
Gameplan
Early Game
Levels 1–6- →Play safe until level 4 (R available) - Raz lacks early trading power without full combo
- →Use Q+auto for poke on overextended enemies; energy sustain lets you abuse cooldown advantages
- →Respect enemy jungler proximity; you have no reliable escape before R is available
Mid Game
Post Broken Spear- →With R available, look for isolated targets in sidelanes or when enemies are split for objectives
- →Build magic pierce early; your damage scaling depends on applying true threat through defenses
- →Ward aggressively and maintain vision to identify gank-vulnerable targets before committing skills
Late Game
Teamfight phase- →Position at middle-range in teamfights; open with R to scatter enemies, then clean up isolated targets
- →Energy sustain makes you a raid boss in extended fights—chain abilities on nearest targets to maintain pressure
- →Avoid being first engage target; let initiators (tanks) land CC first, then follow up with burst
Matchups
Raz gets countered by
GrakkHook catches Raz before he can execute his combo; CC chain prevents energy-based escapes
LaurielMagic defense shred and invulnerability frames negate burst windows; superior mobility prevents isolation
IgnisBurn damage and crowd control over time wear through Raz's energy management; tanky enough to absorb combo
Raz synergizes with
VeeraHer long-range stun locks down targets that Raz's R knockback separates; combo execution guaranteed
MalochInitiates teamfights with tankiness while Raz follows with burst; passive knockback separates enemies for Maloch cleanup
HayateBoth benefit from isolation picks; Hayate's CC chains into Raz's burst combo for guaranteed takedowns
Pro Tips
- →Master passive auto-attack timing after skills: the knockback is free positioning control that forces enemies away from your carries
- →Track energy carefully during trades—you need minimum 75 energy (one full combo) before committing in skirmishes. Wasting skills leaves you vulnerable
- →In high-level play, use Q lift into W slow to guarantee your R knockback connects and repositions enemies away from objectives
Raz is a mobile mage-assassin reliant on energy sustain for extended pressure, but his 42.9% win rate suggests weak meta matchups against defensive stacking and CC-heavy compositions. Pick into teams with isolated squishies and lacking hard CC, where your burst combo and passive knockback can control teamfights without relying on allies.