S TIERmageMid LaneMediumPatch 1.61
Raz

Raz

Endless energy through relentless offense

Win Rate
42.9%
Pick Rate
2.5%
Ban Rate
0%
Overview

Strengths & Weaknesses

Strengths

  • +Energy sustain on all three skills enables extended trades and harassment without returning to base
  • +High burst damage and crowd control chain (lift, slow, knockback) allows solo takedowns on isolated targets
  • +Passive bonus damage and knockback on autos after skill usage provides positioning control and sustained threat

Weaknesses

  • Lacks reliable escape when cooldowns are down, making him vulnerable to ganks and CC chains
  • Energy management is critical; poor spacing leaves him defenseless despite skill availability
  • Low win rate (42.9%) suggests struggles against current meta compositions and anti-burst itemization
Kit

Abilities

Fist SpiritP
PASSIVE

Fist Spirit

หลังจากใช้สกิล Raz จะสามารถกระโดดไปยังทิศทางที่กำหนด พร้อมกับวิ่งเร็วขึ้น จากนั้นการโจมตีปกติครั้งต่อไป จะสร้างโบนัสความเสียหายเวท พร้อมผลักศัตรูถอยหลัง

Rising Dragon Fist1
SKILL 1

Rising Dragon Fist

Raz กระโดดต่อยเสยขึ้น สร้างความเสียหายเวทและทำให้ศัตรูลอยขึ้น หากสกิลนี้โจมตีโดนเป้าหมาย Raz จะฟื้นฟูพลังงาน 25 หน่วย

Volatile Fist2
SKILL 2

Volatile Fist

Raz ปล่อยพลังจากหมัดของเขา สร้างความเสียหายเวทพร้อมกับลดเกราะเวทและลดความเร็วเคลื่อนที่ของเป้าหมายลง หากสกิลนี้โจมตีโดนเป้าหมาย Raz จะฟื้นฟูพลังงาน 25 หน่วย

Odin's FistR
ULTIMATE

Odin's Fist

Raz พุ่งใส่ศัตรูเป็นแนวเส้นตรง ตามทิศทางที่กำหนด สร้างความเสียหายเวท พร้อมกับทำให้ศัตรูกระเด็นถอยหลัง หากสกิลนี้โจมตีโดนเป้าหมาย Raz จะฟื้นฟูพลังงาน 25 หน่วย

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Rising Dragon Fist
1·3·5·7·9···13··
2Volatile Fist
·2·4···8·10·12·14·
ROdin's Fist
·····6····11···15
Build

Loadout

Flicker
Summoner Spell
Flicker
Core Runes
DesolateDesolate
SpiritSpirit
StainStain
Recommended

แนะนำ

Soaring Aura1
Soaring Aura
Enchanted Kicks2
Enchanted Kicks
Boomstick3
Boomstick
Hecate's Diadem4
Hecate's Diadem
Staff of Nuul5
Staff of Nuul
Rhea's Blessing6
Rhea's Blessing
Mechanics

Core Combos

01

Full Burst Combo

Rising Dragon Fist1
Rising Dragon Fist
AA
Auto
Volatile Fist2
Volatile Fist
AA
Auto
Odin's FistR
Odin's Fist

Use against isolated squishies. Q lifts them, auto procs passive damage+knockback, W applies slow and defenses shred, auto again, then R for the finish. Each skill hit refunds 25 energy to chain abilities

02

Disengage Combo

Volatile Fist2
Volatile Fist
AA
Auto
Rising Dragon Fist1
Rising Dragon Fist

When caught: W to slow and reduce enemy magic defense, auto with passive knockback to create space, Q jump away while dealing damage. Resets cooldowns with energy returns

03

Teamfight Entry

Fl
Flicker
Odin's FistR
Odin's Fist
Rising Dragon Fist1
Rising Dragon Fist
Volatile Fist2
Volatile Fist

Flicker to gap close, R knockback their backline, Q the closest threat for lift, W for sustained damage and safety. Position to protect carries while controlling enemy positioning

Strategy

Gameplan

Early Game

Levels 1–6
  • Play safe until level 4 (R available) - Raz lacks early trading power without full combo
  • Use Q+auto for poke on overextended enemies; energy sustain lets you abuse cooldown advantages
  • Respect enemy jungler proximity; you have no reliable escape before R is available

Mid Game

Post Broken Spear
  • With R available, look for isolated targets in sidelanes or when enemies are split for objectives
  • Build magic pierce early; your damage scaling depends on applying true threat through defenses
  • Ward aggressively and maintain vision to identify gank-vulnerable targets before committing skills

Late Game

Teamfight phase
  • Position at middle-range in teamfights; open with R to scatter enemies, then clean up isolated targets
  • Energy sustain makes you a raid boss in extended fights—chain abilities on nearest targets to maintain pressure
  • Avoid being first engage target; let initiators (tanks) land CC first, then follow up with burst
Matchups

Matchups

Raz gets countered by

  • Grakk
    Grakk
    Hook catches Raz before he can execute his combo; CC chain prevents energy-based escapes
  • Lauriel
    Lauriel
    Magic defense shred and invulnerability frames negate burst windows; superior mobility prevents isolation
  • Ignis
    Ignis
    Burn damage and crowd control over time wear through Raz's energy management; tanky enough to absorb combo

Raz synergizes with

  • Veera
    Veera
    Her long-range stun locks down targets that Raz's R knockback separates; combo execution guaranteed
  • Maloch
    Maloch
    Initiates teamfights with tankiness while Raz follows with burst; passive knockback separates enemies for Maloch cleanup
  • Hayate
    Hayate
    Both benefit from isolation picks; Hayate's CC chains into Raz's burst combo for guaranteed takedowns
Tips

Pro Tips

  • Master passive auto-attack timing after skills: the knockback is free positioning control that forces enemies away from your carries
  • Track energy carefully during trades—you need minimum 75 energy (one full combo) before committing in skirmishes. Wasting skills leaves you vulnerable
  • In high-level play, use Q lift into W slow to guarantee your R knockback connects and repositions enemies away from objectives

Raz is a mobile mage-assassin reliant on energy sustain for extended pressure, but his 42.9% win rate suggests weak meta matchups against defensive stacking and CC-heavy compositions. Pick into teams with isolated squishies and lacking hard CC, where your burst combo and passive knockback can control teamfights without relying on allies.