TeeMee — Patch 1.62 Verdict
[Liquipedia RPL: A] Pro play (RPL 2026): 58 picks, 53.5% WR, 27.1% pick/ban rate. Note: pro meta may differ from ranked.
TeeMee — Support Guide
TeeMee genuinely decides whether your carry lives or dies, not through peel alone but through a kit that punishes over-aggression, accelerates your team's economy, and can literally undo a kill. You show up at exactly the wrong moment for the enemy: you've been ramping speed with Pooty Poots for four seconds, your W hook is already flying, and their assassin's clutch dive gets reversed into a stun and a slow-death landing. That loop feels as chaotic and satisfying to execute as it sounds.
On the current Thai-server patch he sits at S tier on a 53.5% win rate and 20.4% pick rate, numbers that tell a specific story. Supports that provide unconditional resurrection windows are almost always meta-warping, and Being a Bro is exactly that. The 6.8% ban rate is low for an S-tier roam, which means enemy teams are still underestimating him. That is your window.
Scavenge makes him the most gold-efficient roam in the game right now; staying near minion skirmishes and jungle clears adds up to meaningful item-timing advantages for your whole team. Pick him up if you are a Diamond-plus player who enjoys making reads, because knowing when to pop the ultimate separates average TeeMee from great TeeMee.
Strengths
- +Scavenge makes TeeMee the most economically impactful roam in the current patch, accelerating item timings for the entire team without consuming a single CS.
- +Pooty Poots delivers one of the longest hard-stun durations available to a support when fully charged, enabling devastating all-ins that can delete a carry before they can react.
- +Being a Bro can be activated while under crowd control, meaning high-burst assassins who think they have secured the kill are frequently denied at the last second.
- +Chain Lance's dual-purpose design as both a hook-stun and a personal mobility tool gives TeeMee exceptional map coverage for a tank support, making him difficult to kite and hard to pin down.
Weaknesses
- −Pooty Poots telegraphs the engage heavily, the speed ramp is visible, and experienced players will disengage or pre-aim CC the moment they see TeeMee start charging, punishing commits into prepared teams.
- −Being a Bro's resurrection targets the lowest-HP ally automatically, which occasionally wastes the effect on a tank who tanked themselves low rather than the carry who actually needed saving.
- −Chain Lance has a meaningful cooldown at early levels, and a missed hook leaves TeeMee with limited options to close distance, especially against mobile carries who can simply walk away.
- −TeeMee has no sustained healing, shielding outside of the ultimate window, or sustained waveclear utility, making him vulnerable in drawn-out poke trades where other supports can outlast him on attrition.
Abilities
PScavenge
When a non-hero enemy unit dies near TeeMee, increase gold earned by 25% and share it with nearby allies.
1Pooty Poots
Tee creates explosive gas, gaining increased movement speed for 5 seconds. He then attempts to control it before it detonates, dealing magic damage and stunning enemies in a 1.5 second radius (damage and stun duration increase based on how long he holds the gas).
2Chain Lance
Mee fires a hook in a chosen direction and pulls himself toward the hit target. If the target is a hero or enemy minion, deal magic damage and stun for 1 second.
RBeing a Bro
TeeMee uses power to create armor shielding himself and the ally with the lowest HP for 3 seconds (can be used while under crowd control effects). If TeeMee or the affected allied hero dies during the skill's duration, they are revived after 2 seconds with 2000 HP (plus some magic power) and 100% mana restored. After revival, the skill deals magic damage and reduces enemy movement speed by 50% for 2 seconds.
How to Use TeeMee's Kit
Scavenge grants 25% bonus gold to nearby non-hero kills and shares it with surrounding allies, making your physical proximity to farm events economically critical even though you should never be taking CS. Prioritise stacking near your jungler's clears and around minion waves when your laner is pushing, every shared drop accelerates your core item timing by a meaningful margin. The common mistake is wandering too far for vision or roam pressure and missing entire clear cycles; hug your jungler in the early game and let the passive do the heavy lifting.
The core of TeeMee's engage: the longer you hold the gas before detonating, the harder it stuns and the more damage it deals, up to a maximum of five seconds of charge. In practice you want to start channelling Pooty Poots in a bush or just outside vision range, walk into the engagement corridor, and release at the last moment, enemies who see you sprinting at them will often burn a dash or a blink to escape, and that is exactly when your W hook becomes a guaranteed punish. The most common high-rank mistake is panic-releasing early because the speed ramp feels uncomfortable; trust the full charge, it is the difference between a 0.5-second tap-stun and a 1.5-second lock that wins trades.
Chain Lance is a hook-style skill that pulls TeeMee to whatever it hits, an enemy hero, an enemy creep, or a jungle monster, making it one of the most versatile repositioning tools any roam has access to. Against heroes and enemy creeps it deals magic damage and applies a one-second stun, but the real value at high rank is using it to close gaps after Pooty Poots forces enemies into the open or to escape over walls by hooking a nearby minion or jungle camp. A critical technique: if you miss the hook on a fleeing carry, immediately look for the nearest neutral or minion to latch onto so you are not standing flat-footed, do not let a whiff become a dead-zone stall.
Being a Bro targets your lowest-HP ally, wrapping both you and them in a three-second shield, and, critically, if either shielded unit dies during the window, they resurrect after two seconds at 2000 HP (plus a portion of your ability power) and full mana, after which the skill deals magic damage and slows remaining enemies. The ult can be cast through CC, which is the single most important mechanical fact on this hero: do not wait until you are crowd-control free to press R, because you will almost always be dead first. Timing it the moment you see your carry's HP hit crisis, before they are actually eliminated, gives the resurrection window a full safety buffer and completely changes how the enemy team must commit.
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1Pooty Poots | 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · |
2Chain Lance | · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · |
RBeing a Bro | · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Standard Build
1
2
3
4
5
6Core Combos
The Full Bro Engage
Start Pooty Poots in brush for a near-full charge, release the gas on arrival, then immediately hook with Chain Lance to close any remaining gap or pin a second target, pop Being a Bro the moment your carry drops to critical HP to secure the resurrection window and auto-attack to proc any on-hit from your support items.
Wall-Skip Gank
Fire Chain Lance over a thin wall onto a visible jungle creep or minion to reposition behind enemy lines, then begin charging Pooty Poots immediately on landing so the full-duration stun is ready before they can react, use Being a Bro if their jungler arrives to turn the numbers disadvantage.
Flicker Surprise
Charge Pooty Poots to maximum inside a brush, Flicker directly onto the priority target to guarantee the stun even if they are positioned safely, then hook Chain Lance on a second enemy or use it to prevent your own escape from being cut off, reserving Being a Bro for whichever ally the burst is redirected at.
Gameplan
TeeMee's first real spike is Poseidon Emblem: the cooldown reduction tightens Pooty Poots' recharge cycle, letting you engage more than once per teamfight phase. His peak is level 4 with Q and W both available, when the full-charge stun into Chain Lance hook becomes a reliable kill condition. He stays strong through the mid-game as long as his ultimate is up; once Being a Bro is on cooldown he is much softer and should play passively. Late game he leans heavily on coordination, so if your team can't convert the resurrection window he provides, his ceiling drops sharply.
Early Game
Levels 1–6- →Leash your jungler's opening buff camp to stack Scavenge and immediately start building the gold advantage — do not recall to lane until the passive has fired on at least one full clear.
- →Prioritise level two over vision by staying near the mid or carry lane minion wave; hitting level two with both Pooty Poots and Chain Lance unlocked opens your first kill window as early as minute two.
- →Offer the first hook on a gank only from brush or river entry points — burning the enemy laner's dash or blink before level four is more valuable than a kill that forces your own Flicker.
Mid Game
Post Broken Spear- →Rotate between Dragon and the mid lane constantly; Scavenge gold is at its most impactful when you are present for every objective-zone minion skirmish and stack the passive on Dragon camp phases.
- →Save Being a Bro for teamfights rather than spending it on one-on-one skirmishes — the resurrection effect is nearly worthless in a duel but fight-winning in a four-versus-four.
- →Look for Pooty Poots flanks through the river bush before Dragon or Dark Slayer contests; a full-charge stun landing on the enemy jungler at the start of an objective fight is one of the strongest single inputs in the game right now.
Late Game
Teamfight phase- →Stand between your marksman and the enemy team at all times; your job is not to initiate late-game teamfights but to absorb the first burst combo directed at your carry and answer it with Being a Bro.
- →Use Chain Lance onto enemy minions or neutral monsters at the edge of Dark Slayer pit to reposition inside teamfights without burning Flicker, keeping the spell in reserve for emergency repositioning under Being a Bro's active window.
- →In a losing game where your team has stalled to late, Being a Bro's resurrection can manufacture a numbers-even fight from a deficit — hold the ultimate for the biggest engage rather than burning it on a safe poke trade.
Matchups
The fundamental draft rule with TeeMee: he thrives when enemy roams lack silence and when your carries scale hard enough to make the Being a Bro resurrection scary. Don't first-pick him into unknown enemy roams; Aleister and Grakk in particular punish blind commits. If you see Violet, Laville, or Florentino on your carry spots, he becomes an almost automatic pick, since the synergy with hyperscaling carries is too clean to ignore. In bad matchups against Arum or Baldum, play the early game passively, stack Scavenge near your jungler's clears, and wait until level 4 to attempt any real engage rather than trading during laning when both Pooty Poots and Chain Lance are underdeveloped.
TeeMee gets countered by
ArumArum's ability to apply persistent slow and pull across long range means TeeMee can never safely wind up a full Pooty Poots charge, since even a partial Arum combo breaks the speed ramp and exposes him before the stun lands.
AleisterAleister's silence directly counters the single most important mechanical truth about TeeMee, that Being a Bro can be cast through CC, because silence prevents the ultimate activation entirely, removing the resurrection safety net at the worst moment.
BaldumBaldum can absorb the full Pooty Poots charge with his own engage and still deliver his suppression before TeeMee's hook lands, turning a TeeMee initiation into a losing brawl in enemy territory.
GrakkGrakk's long-range hook and knockback can intercept TeeMee mid-charge, interrupting Pooty Poots and repositioning TeeMee away from the intended target before the stun cycle begins.
TeeMee synergizes with
VioletViolet is the ideal resurrection target for Being a Bro, her sustained damage output means a full-HP second life in the middle of a teamfight frequently ends in a five-versus-four stomp, and she benefits massively from the Scavenge gold bonus on cleared waves.
LavilleLaville's burst combo aligns perfectly with a max-charge Pooty Poots stun: the enemy is locked in place for the full duration of his hypercharge window, turning a skill that normally requires precise footwork into a near-guaranteed deletion.
NakrothNakroth's dive pattern sets up Chain Lance hooks almost automatically, enemies burned their escapes on Nakroth's E and have no answer when TeeMee immediately follows with a stun from a full Pooty Poots charge.
FlorentinoFlorentino's kit rewards a single uninterrupted ability sequence, and Being a Bro's resurrection ensures that even a dive deep into enemy lines gets a second attempt, effectively giving him two lives on every solo duel play.
Pro Tips
- →Charge Pooty Poots inside a brush every time you rotate between objectives, arriving at Dragon or Dark Slayer pit with a three-to-four second charge already built means your first input into any contest is a near-maximum stun before the enemy team can even position.
- →The automatic lowest-HP targeting on Being a Bro means you should actively communicate with your carries in draft or pre-game chat: ask your marksman to stay lower than your tank in the late game so the resurrection lands on the right person, not on your Arduin who tanked himself to 10% health.
- →Chain Lance can hook non-hero targets including jungle creeps and enemy minions, use this to traverse thin walls in the river and in the jungle to arrive at a gank from an angle the enemy laner has not pre-warded, completely bypassing predictable river-entry routes.
- →Being a Bro's cast during-CC clause is not universally known even at Diamond rank, deliberately baiting enemy burst combos onto yourself by running at the priority threat, eating the CC, instantly activating the ultimate through the stun, and securing the resurrection for your carry is a technique that will feel like a bug to enemies who do not know the kit.
TeeMee is the roam for players who have outgrown passive, peel-only supports and want a hero whose decisions actively swing game outcomes rather than follow them. His S-tier standing is fully earned, and his ban rate doesn't yet reflect his true threat, so the window to abuse him is open right now. The thing to master is Being a Bro timing: casting it the instant your carry hits crisis HP, through any CC that lands on you, is the skill that immediately adds wins. If you enjoy making high-stakes reads under pressure, he rewards you generously.
TeeMee — Frequently Asked Questions
Is TeeMee good in the current ROV patch?+
Absolutely. TeeMee is S tier on the current Thai server on a 53.5% win rate and a 20.4% pick rate in Diamond-and-above ranked. The combination of Scavenge's economic value and Being a Bro's team-wide resurrection makes him one of the most impactful roam choices available, and his relatively low 6.8% ban rate means you regularly get to play him.
What is the best build for TeeMee?+
Recommended core is Poseidon Emblem into Hermes' Select, then The Aegis, Gaia's Standard, Mail of Pain, and Medallion of Troy. Poseidon first is essential because the CDR directly improves Pooty Poots' recharge cycle, making your engage threat more frequent. The back-half items prioritize sustain and magic resistance to keep you alive long enough to land the critical Being a Bro window in late teamfights.
How do you counter TeeMee?+
Silence effects are the hardest counter, since they prevent Being a Bro from activating and strip his single greatest advantage; Aleister is the cleanest answer for that reason. Beyond silence, aggressive early invades that deny Scavenge gold can set his item timing back significantly, because he has no secondary gold-generation once the passive isn't contributing.
Is TeeMee hard to play / good for beginners?+
Medium. The individual button inputs are straightforward, but the decision-making around Being a Bro timing is genuinely complex and separates average from great players. Beginners still contribute through Pooty Poots and Chain Lance, but mastering the ult needs game-sense that usually comes with Diamond experience. New to roam? Not the first hero to learn, but a strong second step.