B TIERmarksmanMarksman / ADCMediumPatch 1.62Reviewed
Teeri portrait

Teeri

Stack Fos' Ring, punish with precision, Teeri hits different.

Win Rate
0%
Pick Rate
0%
Ban Rate
0%
Editor's Take

Teeri — Patch 1.62 Verdict

[Default: B]

Reviewed Patch 1.62By Danai · ROV META
Overview

Teeri — Marksman Guide

Teeri is a mechanics-first marksman who rewards players willing to manage her passive stacking loop under pressure. She is not a point-and-click ADC. Her damage revolves around building Fos' Ring charges through autos and multi-target hits, then cashing out the empowered auto for a burst window other marksmen can't replicate the same way. She is a duelist-style ranged carry: dance in and out of melee range with W's speed boost, chain the Q slow into the W symbol-transfer mechanic, and save the bouncing R to chunk divers or close out fleeing targets.

This patch she sits at B tier, which tells you where she is relative to the meta. Not broken, not unplayable. Her ceiling in the hands of a player who genuinely understands the passive reset is meaningfully higher than her floor suggests. She loses ground to stronger poke lanes and to hard-engage supports who invalidate her W mobility window, which keeps her out of A tier. The ideal Teeri player is comfortable in extended side-lane duels, knows when the passive proc is available without checking the UI, and disciplines themselves not to waste the empowered attack on minions. If you main dragon-lane carries and want genuine outplay potential, she is worth the investment.

Strengths

  • +Fos' Ring's empowered auto gives Teeri a reliable burst window every few hits that lets her out-trade most lane-phase marksmen who rely purely on sustained DPS.
  • +The W movement speed buff doubles as both an aggressive chase and a reactive escape, giving Teeri more self-peel than the average dragon-lane carry without needing a dedicated movement item.
  • +Comet Strike's Symbol mechanic chained into Piercing Heart's transfer creates a soft AoE slow in two-versus-two skirmishes, making Teeri disproportionately strong in double-carry compositions.
  • +Glowing Redemption's multi-bounce architecture means Teeri scales into teamfights with genuine AoE threat, rewarding positional play in a way that single-target marksmen do not.

Weaknesses

  • Teeri has no hard displacement or crowd-control escape, meaning a single well-timed hard-engage, especially from an assassin who can close before W activates, often results in a clean kill.
  • The passive stacking loop requires the player to track three separate states simultaneously (charge count, Symbol presence on target, W buff availability), which leads to misplays under pressure that simpler marksmen avoid entirely.
  • Her laning phase is weaker than meta-tier carries like Laville or Violet in pure poke trades because her damage is burst-conditional rather than consistent, allowing stronger sustained-poke lanes to bully her out of CS.
  • Glowing Redemption's directional cast means in chaotic teamfights where enemies scatter unpredictably, the ultimate frequently delivers below its theoretical damage ceiling, blunting her late-game teamfight contribution.
Kit

Abilities

Fos' Ring ability iconP
PASSIVE

Fos' Ring

When Teeri hits a normal attack or hits multiple targets with a skill 3 times, her next normal attack deals bonus damage and her next special attack does not count towards ability usage for 3 seconds.

Comet Strike ability icon1
SKILL 1

Comet Strike

Teeri fires a projectile at an enemy in range, dealing damage and applying a Mark. The marked target is slowed.

Piercing Heart ability icon2
SKILL 2

Piercing Heart

Teeri gains movement speed and enhanced normal attacks. When attacking an enemy, her weapon returns to her. If attacking a marked enemy, the Mark is transferred to the next enemy hit.

Glowing Redemption ability iconR
ULTIMATE

Glowing Redemption

Teeri throws her weapon in a targeted direction. Each time it hits an enemy hero, it travels a short distance before returning. Each hit on a hero while traveling outward deals increased damage.

How to Use Teeri's Kit

P
Fos' Ring

The passive is the engine of Teeri's entire damage pattern, every three hits from autos or multi-target skill hits grants an empowered auto that deals bonus damage and critically resets her next enhanced attack's use-count. The key mistake most players make is popping the empowered auto reactively on the first target available; instead, you should hold it to combo with a Q-slowed target or immediately after landing W's buffed strike so the burst windows stack. The three-second window is unforgiving, so if you've stacked charges and your target dashes away, accept the loss and rebuild, burning it on a minion is never correct.

1
Comet Strike

Comet Strike is a fairly standard targeted projectile, but its real value is the Symbol it plants on the enemy, this is the linchpin mechanic that makes W's chain-transfer effect possible, and landing Q before activating W is mandatory in any serious trade. The slow it applies gives you just enough time to close with W's movement speed buff and land your empowered auto before the target escapes. Don't waste Q on minions when an enemy champion is in range; Symbol generation on a wave provides zero value.

2
Piercing Heart

Piercing Heart does two things simultaneously, it gives Teeri a burst of movement speed that functions as both a chase and an escape tool, and it buffs the next auto attack so the weapon returns to her, triggering the Symbol-transfer to the next hit enemy if the current target was marked. The subtle high-skill play here is chaining the Symbol onto a second target in a two-versus-two scenario so both enemies are slowed and debuffed simultaneously. A common mistake is activating W purely as an escape and burning the buffed auto on nothing; if you're running away, at least aim the returning auto through the nearest enemy to not waste the charge.

R
Glowing Redemption

The ultimate is directional rather than targeted, which makes it the sharpest skill-expression point in Teeri's kit, the weapon bounces off each hero it hits before returning, and each hit on the return trip deals escalating damage, meaning landing it through multiple enemies is dramatically more valuable than a single-target use. In most B-tier dragon-lane games, players throw this as a panic button the moment a diver jumps on them; the correct use is to cast it through the enemy backline first so the return arc runs through the frontline twice. In lane, use R to poke through the support into the carry when they're stacked, two-hero bounces add up fast.

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Comet Strike
1·3·5·7·9······
2Piercing Heart
·2·4···8·10·12···
RGlowing Redemption
·····6····11···15
Build

Loadout

Flicker summoner spell icon
Summoner Spell
Flicker
Core Runes
Rampage rune iconRampage
Spirit rune iconSpirit
Dragon's Claw rune iconDragon's Claw
Recommended

Teeri

War Boots item icon1
War Boots
Claves Sancti item icon2
Claves Sancti
Slikk's Sting item icon3
Slikk's Sting
Muramasa item icon4
Muramasa
Bow of Slaughter item icon5
Bow of Slaughter
Fafnir's Talon item icon6
Fafnir's Talon
Mechanics

Core Combos

01

Standard Poke Trade

Comet Strike ability icon1
Comet Strike
Fos' Ring ability iconP
Fos' Ring
AA
Auto
Piercing Heart ability icon2
Piercing Heart

Use when Fos' Ring is already stacked, Q to apply Symbol and slow, dump the empowered auto for bonus damage, then activate W immediately to close the gap and land the buffed returning strike before the target can disengage.

02

All-In Kill Combo

Comet Strike ability icon1
Comet Strike
Piercing Heart ability icon2
Piercing Heart
Fos' Ring ability iconP
Fos' Ring
AA
Auto
Glowing Redemption ability iconR
Glowing Redemption

For a kill attempt on a slowed, Symbol-marked target, Q into W to close with speed buff, cash the empowered auto, then cast R through them at close range so the weapon bounces off and returns through their body a second time for max damage.

03

Escape Punish

Fl
Flicker
Comet Strike ability icon1
Comet Strike
Fos' Ring ability iconP
Fos' Ring
AA
Auto
Glowing Redemption ability iconR
Glowing Redemption

When a diving melee target burns their gap-closer and you need to flip the fight, Flicker away to reset spacing, Q immediately to plant Symbol and apply slow, then empowered auto into R aimed through their body so the return arc also connects.

04

Two-Target Symbol Chain

Comet Strike ability icon1
Comet Strike
Piercing Heart ability icon2
Piercing Heart
AA
Auto
Comet Strike ability icon1
Comet Strike

In a two-versus-two skirmish, Q the support to apply Symbol, activate W and auto the carry so the Symbol transfers, then re-Q the support to apply a second Symbol, both enemies are now slowed and your team's follow-up CC is almost guaranteed to land.

Strategy

Gameplan

Power Spikes

Teeri's first real spike is Claves Sancti: the crit chance works with the empowered Fos' Ring auto to create a burst hit that can remove a third of a squishy's health in one trade. Her mid-game peak is the Claves-plus-Slikk's window, roughly minutes 12 to 16, where she wins extended side-lane duels against most other carries. Before Claves she is genuinely fragile and should avoid forced trades. At full build she is a threat but not a meta-defining carry, so play for picks and Dragon/Abyssal Dragon control rather than forcing teamfight entries where her positioning demands are hardest to meet.

Early Game

Levels 1–6
  • Play for CS and passive stacking rather than aggressive level-one trades — establish the Fos' Ring rhythm before committing to a real trade at level three when Q, W, and the passive interact properly for the first time.
  • Use Q on the enemy carry, not the support, to waste as little cooldown as possible on a target who will absorb the Symbol without consequence; if you can get the Symbol onto the carry before your support engages, the slow almost always results in an assist or kill.
  • Respect hard-engage supports in the first four minutes — save W as an escape tool rather than an aggressive closer, and call for your own support to stand between you and dive threats.

Mid Game

Post Broken Spear
  • After Claves Sancti, look to split the dragon side-lane and force the enemy carry or a rotator to respond — Teeri wins most one-versus-one duels in this item window against carry-class heroes.
  • Participate in Dragon fights by staying at maximum W-dash distance from the frontline; your job is to output passive-enhanced autos safely, not to dive, so let your tank initiate and Q any priority target who gets slowed by the engage.
  • If the enemy team lacks hard CC, consider using R through a cluster at Dragon pit to chunk multiple targets before your team commits — a 30% health lead on two enemies before the fight starts wins most mid-game objectives.

Late Game

Teamfight phase
  • At full build, position in teamfights to aim R through the maximum number of enemy heroes — a four-man R that bounces back is potentially the highest single-ability damage output in any teamfight your team has.
  • Avoid split-pushing past minute 20 if the enemy has a mobile assassin like Murad or Quillen who can find you alone; instead, group and force the enemy to peel for your R threat in five-versus-five situations.
  • Continue tracking Fos' Ring charges in late teamfights — even when the screen is chaotic, never spend the empowered auto on a tank if a squishy carry is accessible, as the burst differential against priority targets is what closes games.
Matchups

Matchups

Teeri is not a safe first-pick, precisely because her counter pool is so punishing: Murad and Quillen in particular are near-automatic losses without a reliable peel support. If you are first-picking her, draft a displacement-type support (Baldum, Gildur, Annette) in the same phase, both to cover her vulnerability and to amplify her R's multi-bounce. Against Nakroth or Arduin, play defensively through the early-mid transition, respect the engage range, and treat W strictly as an escape until Slikk's Sting is done and your kiting-speed advantage matters. Hard-CC-heavy comps are her real bad matchup category more than any single hero.

Teeri gets countered by

  • Murad hero icon
    Murad
    Murad's ultimate removes Teeri from the map entirely and drops her back into a location of his choosing, she cannot cast W or R while displaced, so her entire defensive toolkit is neutralized the moment he ults.
  • Quillen hero icon
    Quillen
    Quillen's multi-stage stealth approach bypasses the spacing that Teeri's W escape depends on, and his burst combo executes her before Fos' Ring can proc a defensive trade.
  • Nakroth hero icon
    Nakroth
    Nakroth's extreme mobility means Teeri's Q slow is often not enough to keep him in range of her W buffed auto, and he can chain dashes to stay inside her minimum safe distance where R's arc is hardest to land correctly.
  • Arduin hero icon
    Arduin
    Arduin's hook and tether CC chain is long enough to cancel Teeri's W activation and hold her in place through the entire Fos' Ring cooldown cycle, completely shutting down her trade pattern.

Teeri synergizes with

  • Annette hero icon
    Annette
    Annette's knockback and persistent wind CC layer perfectly with Comet Strike's Symbol, enemies caught in her storm can't close the gap on Teeri and take the full Symbol-enhanced trade without counterplay.
  • Baldum hero icon
    Baldum
    Baldum's Abyssal Force pull groups multiple enemies into a tight cluster, turning Teeri's R from a skillshot into a near-guaranteed multi-bounce that can swing teamfights outright.
  • Gildur hero icon
    Gildur
    Gildur's gold-pillar CC is long enough for Teeri to fully execute the Q-Symbol into W into empowered auto combo on a locked-down target, making every Gildur stun a near-guaranteed kill threat.
  • Aleister hero icon
    Aleister
    Aleister's bind CC prevents targets from dashing away after Teeri applies Symbol with Q, guaranteeing the W-enhanced strike connects and cashing the passive proc at point-blank range where the damage is highest.
Tips

Pro Tips

  • Track your Fos' Ring charge count passively during laning, experienced Teeri players never look at the passive icon reactively; they feel the charge timing from their attack rhythm and preemptively hold the next auto for a Symbol-marked target.
  • In the W-enhanced auto animation, the weapon return arc is a real projectile that deals damage on its way back, deliberately auto-attack through a minion wave so the return hits the enemy carry standing behind it, effectively giving you two hits for one activation.
  • Against burst assassins who have already used their gap-closer, flip the interaction by pre-stacking Fos' Ring before any fight you anticipate, if the passive is ready before they jump, your first response is an empowered auto rather than a panic W, and that trade often reverses the kill.
  • Use R as a lane poke tool in the early game when the enemy carry and support are stacked near the tower, the weapon will bounce off the support, return, and hit the carry, or vice versa, giving you free poke that neither player expects from a supposed teamfight ability.

Teeri rewards the kind of player who finds joy in mechanical precision over raw stat dominance. If you enjoy learning a nuanced passive loop and expressing that knowledge through clean trades, she returns the investment across a full season. She is not for players who want a straightforward carry to grind LP quickly, and in her current B-tier state she asks you to play near-perfectly to match what simpler picks do with less effort. The thing to master is Fos' Ring timing: knowing exactly when your third charge procs, holding that empowered auto for a Symbol-marked target, and never burning it on a minion. That discipline alone separates mid-Diamond Teeri players from the ones who actually climb with her.

FAQ

Teeri — Frequently Asked Questions

Is Teeri good in the current ROV patch?+

Teeri is a B-tier dragon-lane marksman in the current Thai-server meta, viable but not dominant. Players who have put serious time into her Fos' Ring passive loop consistently beat her tier placement, but she needs more mechanical investment than the top carries for the same results. If the meta shifts further toward hard-engage comps she may slide to C tier; poke-heavy metas with slower setups benefit her significantly.

What is the best build for Teeri?+

Thai-server consensus is War Boots into Claves Sancti as your first core item; the crit chance amplifies your Fos' Ring empowered auto into a genuine burst threat and sets her first power spike. From there, Slikk's Sting, Muramasa, Bow of Slaughter, and Fafnir's Talon complete the build, prioritizing attack speed and crit damage over pure attack to keep the passive stacking rhythm fast enough to matter in skirmishes.

How do you counter Teeri?+

The most reliable counter is a mobile assassin or hard-CC support who can interrupt her W-activation window; Murad's displacement ult and Arduin's chain CC are especially effective because they bypass the spacing she relies on. In lane, sustained-poke carries who don't need to close the gap (like Laville) can bully her through the early phase before she completes Claves Sancti, keeping her from her first power spike safely.

Is Teeri hard to play / good for beginners?+

Medium, which undersells the cognitive load her passive management adds in real ranked games. She is mechanically approachable, but playing her optimally means tracking three separate buff states at once while holding safe positioning. Beginners find the feel satisfying but frequently waste empowered autos on minions or forget the Symbol chain, leading to underperformance. Better suited to players with some marksman fundamentals already in place.

Sources & MethodThis guide reflects the current Thai-server ranked meta as covered by Thai creators kritngi and Doyser on YouTube, cross-referenced against live win, pick, and ban rate data from Thai-server Diamond-and-above ranked play, and written specifically for English-speaking players who cannot access those original Thai-language sources. See our full methodology.