- •Skill 1 (Tactical Fire) base damage: 275 + 25/Lv → 225 + 25/Lv.
- •Skill 1: Cooldown adjusted, no longer scales with level.
Strengths & Weaknesses
Strengths
- +Extreme DPS ramp once Tactical Fire is online
- +Kite-heavy kit — Kinetic Rounds dash rewards good positioning
- +Scales hard into 3-item builds
Weaknesses
- −Fragile early — vulnerable pre-Broken Spear
- −Short auto range relative to other marksmen
- −No hard disengage if flanked
Abilities
PReload
Basic attacks reduce Tactical Fire's cooldown by 0.5s.
Every basic attack shaves half a second off Violet's Q cooldown. This is the engine of her kit — once items are online, her Q is up almost every second auto, letting her dash constantly to reposition.
1Tactical Fire
Short-range dash + empowered next shot.
Dash a short distance and next basic attack deals bonus damage. The dash doubles as a spacing tool — use it to gap-close on squishies, dodge skill shots, or exit fights after Kinetic Rounds expires.
2Fire in the Hole
AoE slow grenade — poke + zone.
Throws a grenade that slows enemies in the blast. Use it to poke from safety in the laning phase and to peel for yourself in teamfights. Lands right before you dash in with Q for guaranteed follow-up.
RKinetic Rounds
Ultimate — rapid-fire stance with bonus range + damage.
Enters a firing stance with increased attack range and damage scaling. This is Violet's teamfight window. Pop it from the back line, then use Q dashes to stay at max range while the crit stacks from Claves Sancti shred frontliners.
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1Tactical Fire | 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | · | · | · |
2Fire in the Hole | · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | · | · |
RKinetic Rounds | · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Rage
Spirit
Dragon's ClawAbyssal Dragon Lane
1
2
3
4
5
6Jungle
1
2
3
4
5
6Core Combos
Standard Trade
2
1Poke with Fire in the Hole, dash in with Tactical Fire for the empowered shot, then auto-chain while Reload refunds Q cooldown.
Teamfight Opener
R
2
1Activate Kinetic Rounds from max range before engaging. Grenade onto the frontline, dash only when you need to reposition — not to engage.
Escape
2
1Drop Fire in the Hole on chasers, Q away, Flicker over terrain if still threatened. Never Flicker first — save it for the uncatchable angle.
Gameplan
Early Game
Levels 1–6- →Level 1–4: play safe. Last-hit with autos, poke with Q only if the wave is frozen.
- →Finish Broken Spear before anything else. The armor pen is what lets your early-mid ganks connect.
- →Respect invades — Violet dies in 2 seconds if the enemy jungler shows up pre-boots.
Mid Game
Post Broken Spear- →Once Claves Sancti is online, you can 1v1 most ADCs — look for drake fights.
- →Group for 4-man dives on mid tower. Your Q dash + W slow gives your team guaranteed follow-up.
- →Track the enemy jungler before pushing — you have no escape if flanked without vision.
Late Game
Teamfight phase- →You are the primary damage. Stay at max Kinetic Rounds range and let your frontline eat the engage.
- →Q is for repositioning, not engaging. Save it for assassins diving you.
- →If the enemy team has no dive threat, Muramasa into Blade of Eternity — if they do, swap Muramasa for Fenrir's Tooth or Hercules's Madness.
Dragon Lane Path
Violet's standard ADC path. Prioritize farm over early fights — you want Broken Spear by 5 minutes.
- 01Level 1: take buff with support, push to first wave together.
- 02Level 2–4: last-hit every minion. Don't push unless your jungler is on the opposite side.
- 03First back: buy Broken Spear components + two HP potions.
- 04Level 5–6: contest first dragon only if your team has vision and numbers advantage.
Matchups
Violet gets countered by
ValheinOut-ranges Violet pre-Kinetic Rounds and silences her dash window.
WukongFlank assassin that one-shots Violet before she can dash out.
MalochHard CC on a target with no disengage — your Q won't save you if rooted first.
Violet synergizes with
AliceShield + heal keeps you alive through the fragile early game while you farm Broken Spear.
ThaneEngage ult locks the frontline so you can free-DPS from max Kinetic Rounds range.
KrixiMid-lane peel + AoE damage pairing — her knock-up sets up your empowered shot.
Pro Tips
- →Kinetic Rounds auto range is deceptive — you outrange almost every ADC once it's active.
- →Always keep Q up before committing to a trade. Without the dash you have zero mobility.
- →Flicker over walls is Violet's signature escape — practice the Flicker + Q cancel in custom games.
Violet is the cleanest scaling ADC in the current patch. Play for farm in the first 5 minutes, power spike with Broken Spear into Claves Sancti, and win every late-game teamfight from max range. If you can track the map and save your Q for repositioning, she's a hard-carry pick in Diamond and above.
