Strengths & Weaknesses
Strengths
- +Exceptional sustain in extended fights via Fatal Barrage healing and Deathless damage reduction scaling
- +Versatile engage/disengage with Final Rift mobility and Death from Above airborne setup
- +High physical burst damage with self-healing makes him effective in solo skirmishes
Weaknesses
- −Lacks hard CC—relies on slow and knockup, making him vulnerable to burst enemies with shields
- −Early game damage is moderate; falls behind if denied farm or killed early
- −Susceptible to kiting; requires closing distance repeatedly, making him predictable against coordinated teams
Abilities
PDeathless
ทุก 3% ของพลังชีวิตสูงสุดที่หายไป จะลดความเสียหายลง 1%
1Final Rift
Zephys พุ่งไปด้านหน้าโจมตีใส่ศัตรูเป็นแนวเส้นตรง สร้างความเสียหายกายภาพจากนั้นการโจมตีธรรมดาครั้งต่อไปจะสร้างความเสียหายกายภาพพร้อมกับลดความเร็วเคลื่อนที่ศัตรู 25% เป็นเวลา 2 วิ
2Fatal Barrage
Zephys กระหน่ำแทงใส่ศัตรูที่อยู่ตรงหน้าของเขา สร้างความเสียหายทางกายภาพอย่างสูงแก่ศัตรู และเมื่อโจมตีโดนฮีโร่จะฟื้นฟูความเสียหาย
RDeath from Above
Zephys กระโดดโจมตีใส่ศัตรู สร้างความเสียหายกายภาพให้กับศัตรูที่อยู่ในระยะและทำให้ศัตรูลอยขึ้น หากโจมตีหรือใช้สกิลซ้ำเป้าหมายเดิมจะสร้างความเสียหายเวท
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1Final Rift | 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | · | · | · |
2Fatal Barrage | · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | · | · |
RDeath from Above | · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Desolate
Protect
Dragon's Clawแนะนำ
1
2
3
4
5
6Core Combos
Full Burst Engagement
R
2Death from Above into Fatal Barrage spam on isolated targets. Maximize healing by hitting champions with Barrage. Use when enemy is out of position.
Hit-and-Run Harass
1Final Rift + next auto applies slow, creating space to reposition. Effective for poking in lane or escaping unfavorable fights when low.
Extended Teamfight
R
2
1
2Lead with ultimate for positioning, spam Fatal Barrage to heal while dealing damage, reposition with Final Rift if swarmed. Deathless passive triggers as you take damage.
Gameplan
Early Game
Levels 1–6- →Farm safely with Final Rift for waveclear; avoid all-ins until level 4
- →Use Skill 1 + auto slow to zone enemies from CS or force them to respect your range
- →Roam after level 6 with Death from Above for mid-lane impact; healing from Barrage sustains gank attempts
Mid Game
Post Broken Spear- →Transition to split-push duty; use Deathless scaling to duel enemies attempting to stop you
- →In teamfights, wait for primary threats to engage before diving with Ultimate—avoid wasting your engage
- →Build tankiness (Mantle/Medallion) alongside damage to maximize passive damage reduction and healing efficiency
Late Game
Teamfight phase- →Position as secondary initiator behind your main tank; Death from Above catches isolated carries
- →Fatal Barrage sustain keeps you relevant in prolonged fights; never disengage if you can heal more damage than you take
- →Peel for ADC with Final Rift slow if backline is threatened; your damage scales with remaining HP, so survival = scaling
Matchups
Zephys gets countered by
VioletHer mobility and physical damage burst exceed Zephys's healing window; her marks reduce his effective HP
ButterflyImmune to damage during shield; burst through heals faster than Barrage can sustain, and her CC locks him down
MgangaHeavy CC combo (stun + silence) prevents Barrage cast; magic damage ignores Deathless physical damage reduction
Zephys synergizes with
RazHis CC chain allows Zephys to full-combo immobilized enemies; Raz's burst sets up guaranteed Barrage hits
ArduinTank engage enables Zephys to flank safely; shared damage reduction builds synergize, and Zephys heals from Arduin's tanked damage
YenaHer crowd control setup (dash stun) guarantees Zephys's Ultimate/Barrage land; both are physical damage dealers scaling together
Pro Tips
- →Track cooldowns obsessively—Fatal Barrage on cooldown is your primary damage and survival tool; a 1-second delay in re-engaging costs you 15-20% healing
- →Use Deathless math strategically: at 40% HP you're reducing 13% damage; bait burst damage, then heal back with Barrage while taking reduced damage
- →Death from Above knock-up into Fatal Barrage on grouped enemies triggers Barrage healing per champion hit; position ulty to hit 2+ for massive sustain spikes
Zephys is a high-skill, mid-tier warrior-assassin best into extended teamfights where his healing and damage reduction stack value. Pick into immobile compositions lacking burst; avoid into Violet, Butterfly, or teams with heavy CC. His 49.2% win rate reflects high skill floor—master Barrage timing and ult positioning to unlock 52%+ performance.
